Seiankornai has connected.
Malaina has connected.
Host has connected.
Branch has connected.
Thurirl has connected.
Jessaila has connected.
- Seiankornai pokes around more of the place
Explorations so far have revealed the following areas/places:
Dry areas on upper levels, flooded lower levels, large caverns outside the delve proper (where the goblins were living)
At the entrance, and old feasting hall (dusty), to the east of it a sanctuary and educational(?) complex, with magically-sealed room/space.
On the second level down (dry) a non-magically sealed room/space of uncertain method of opening.
On the first level, west of the feats hall, a series of workshops, one with some actual tools in usable condition
Seiankornai: ((feats hall? where they display all thier heroic deeds? :P ;) ))
Dragonhawk: ((with all the artwork on the walls…yeah, that too.))
Thurirl: ((we’ll carve a new fresco just for you))
Seiankornai: ((fine with me _ ))
Seiankornai: “Hmm, we should give this place a name of our own.”
Jessaila: “We should, yes.”
Jessaila: “How about the name ‘Steadfast’?”
Seiankornai: “Mmmm, not flashy enough.”
Isabis: “What, nothing about killing goblins?”
- Isabis is joking, mostly
Thurirl: “It does provoke one to summon a proper name. This is no mere cave where bats may dwell.”
Seiankornai: “Fewer bats than there were before now.”
- Seiankornai may or may not have been catching flying snacks
Seiankornai: “What do you think, VAri, Mala?”
- Vari just shrugs
Malaina: “Hmmm, not sure honestly.”
Isabis: “I put ‘Goblins’ Doom Pass’ on the claim papers, but it’s easy to change.”
Seiankornai: “Hmm, how about The Supreme High Hold of the Defiers of the Fiery Maw?” ((going for a bit over the topness :P ;) ))
Jessaila: “Trust a drake to come up with that one.”
Thurirl: “Too many words. What would you shorten it to in a frantic battle?”
Isabis: "I refuse to yell “shhodotfm” as a battle cry."
Thurirl: “I am impressed. I doubted anyone could pronounce the acronym.”
Jessaila: “How about the name ‘Standfirm’? I read a book with a place called ‘Standfirm’.”
Jessaila: ((It’s actually a planet in Dragonstar, too. ))
Jessaila: ((Wait… actually, it’s ‘Holdfast’, not ‘Standfirm’.))
Isabis: “I suppose Standfirm is appropriately dwarvish sounding.”
Seiankornai: “Hrm, well, I guess if there aren’t any better ideas, but it just doesn’t sound active enough.”
Malaina: “Don’t really need it to be active, just let it be known that this cavern is now ours and all that it contains and we won’t give it up without a fight.”
Thurirl: “Plus, it may attract dwarves. I am not certain they would wish us to make this a holding if they knew of this place.”
- Thurirl also mutters something about dwarven merchants and “legalized bandtry”…
Seiankornai: “Eh, we’re awfully far from the current dwarfholds.”
Jessaila: “I suppose if you want something more active, we could call it ‘The Defenestrator’s Palace’ or something ridiculous like that.”
Seiankornai: “OH! OH! That sounds good!”
Thurirl: “…the palace of one who tosses others out of windows?”
- Jessaila rolls her eyes.
- Thurirl looks around. He sees no windows.
- Thurirl is confused.
- Malaina sighs and shakes her head
Isabis: “How about, Memory’s Sword?”
Seiankornai: ( (“we’ll toss you out so hard we’ll make a window!” ))
Jessaila: ((My wife did a facepalm when I described this conversation.))
Isabis: “You know, because we’re fighting the crone by finding old knowledge?”
Jessaila: “Not all of us use swords, though.”
Isabis: “and, like, becaue of Mala’s thing with killing goblins…and the dwarves here obviously agreed with her…”
Malaina: “Well, we’re sunchasers aren’t we? How about Sunchasers Refuge?”
Isabis: “Eh, it’s figurative…whatever.”
Seiankornai: “That is a more accurate description, Mala.”
Jessaila: “I still like Standfirm.”
Seiankornai: “Sunchasers Firmstand?”
Thurirl: “I am finding it difficult to get ‘Refuge’ out of my mind. I cannot begin to think as to what to pair it with though.”
- Jessaila shrugs. She’s exhausted her ideas.
- Malaina really has no ideas, just wants to keep exploring
Seiankornai: “Ok, I guess we can figure it out later.”
You hear a distant clang
- Malaina frowns and looks around, “We’re all here…”
Seiankornai: (including Nightscale?)
Thurirl: “…we are. Save for our friend who prefers wetter domiciles.”
Seiankornai: “She doesn’t really go ‘clang’, though.”
- Malaina tries to figure out which direction that sound came from
- Jessaila grabs her saber and prepares to investigate.
You guess it came from the natural caves, hard to say more than that without a little investigation…
- Malaina is right behind Jess to investigate
Seiankornai: “Let’s go see who our visitor is.”
- Vari trails behind the two
- Seiankornai follows the others
- Thurirl takes a knife out and follows.
You get yourselves in order just outside the goblin-proof door
- Vari has her mace ready
- Malaina has her mace ready
Nothing appears out of place in the old goblin zone
- Jessaila decides to be sneaky.
Jessaila: Elves are sneaky, and Jessaila is an elf. Therefore, Jessaila is sneaky. But she was raised by humans, so… « 1d20+8 = 10 + 8 = 18 » Sneak
- Seiankornai attempts to be stealthful as well « 1d20+13 = 6 + 13 = 19 » Sneak
- Something tries to be sneaky too. « 1d20+4 = 15 + 4 = 19 »
Malaina: « 1d20+13 = 15 + 13 = 28 » Notice
- Jessaila has keen elven senses. « 1d20+15 = 17 + 15 = 32 » Notice
Jessaila will totally notice Something as soon as it’s in line of sight
Something: (feel free to move your tokens)
- Jessaila moves into the shadows along one wall.
- Thurirl keeps quiet and crouched low. (Sneak: « 1d20+15 = 17 + 15 = 32 »)
- Jessaila casts Shield for herself as well.
Seiankornai: ((notice « 1d20+12 = 1 + 12 = 13 » ))
- Jessaila makes with the magic. « 1d20+18 = 19 + 18 = 37 »
Seiankornai: ((oh dear))
- Something keeps a careful watch « 1d20+4 = 17 + 4 = 21 » and « 1d20+15 = 10 + 15 = 25 »
Jessaila: ((I think that’s actually a magic crit for me… if that matters?))
- Something will see anyone but Thurirl the moment they are in line of sight
Something: ((I think that means you get your spell point back))
Jessaila: ((Nifty swifty.))
- Seiankornai explores the far nook, just in case the thing moved there
Seian finds nothing there except some abandoned goblin junk you haven’t burned yet
- Seiankornai forgoes burning it for now, it would only cause unnecessary alarm in the present situation
Voice: (stage-whispers) “Hurry up!”
- Seiankornai returns to the others
- Jessaila peeks around the corner, and makes sure her sabre and main gauche are drawn and in hand.
Voice: “Aeya! Quiet, you!”
- Malaina peeks with Jess, mace at the ready
- Jessaila decides to move more swiftly.
You whisper to Jessaila: You see an eagle’s head poking around that sharp corner. There…seems to be a tiny person’s head there too?
You whisper to Malaina: You see an eagle’s head poking around that sharp corner. There…seems to be a tiny person’s head there too?
- Jessaila thinks to herself, “What in tarnation?”
- Something flaps away
- Malaina archs an eyebrow
- Jessaila moves swiftly in pursuit.
Jessaila: “Halt! Intruder, halt!”
- Malaina follows after Jess
Something: “Captain! Invaders!”
- Seiankornai is lagging behind a little, but coming
Voice: “What? ALREADY?!?”
Voice: “Form ranks! Ready arrows!”
Somebody: “It’s too tight here!”
Seiankornai: ((doesa it sound like it’s coming from the sunpool?))
Sentry: “H-h-Halt, invader!”
- Jessaila advances swiftly, determining to attack and break enemy ranks, if possible.
Jessaila: “Who goes there?”
Malaina: “Invader? Hate to break it to you, but these caverns are already occupied.”
- Sentry ‘s eagle-mount flaps in Jessaila’s face
Sentry: Eagle: “Scree!”
- Jessaila brings her saber up in a classic fencing stance to ward off the bird.
Jessaila: “Yargh! Bird!”
Malaina, not having a face full of wings, can see that a unit of spritish eagle-cavalry is trying to form up just outside the sunpool area. One rider is frantically trying to get his bird through the narrow space between the bars of the goblins’ old barrier; a second is mounted on the far side, presumably waiting his turn at the wide spot.
- Sentry Eagle attacks! With surprise it Claws for « 1d20+9 = 3 + 9 = 12 » and bites for « 1d20+9 = 16 + 9 = 25 » against Jessaila’s unprotected face.
Jessaila: ((One hit, I think. Checking.))
- Sentry bites Jessaila on the nose, doing « 1d4 = 3 » damage (keen 4)
Seiankornai: “OH! I Do hear invaders! What are they? Goblins?”
Sentry: “DRAKES! AAIIEEEE!”
Captain: “Stay in formation! Size is no advantage in close quarters!”
Sentry: "THEY"RE GONNA ROAST UUUUUS!"
Seiankornai: ((how small are these guys?))
Sentry: (sprites are diminutive. Like bats )
- Thurirl gets the impression the “invaders” are not used to conflict.
Seiankornai: ((will I finally get to make use of my Pick on the Little Guy trick? :) ))
Seiankornai: ((sounds like I will!))
Sentry: ((one free round before init, for you to get up in position))
- Jessaila tries to duck behind her shield spell, but still gets a bite on the nose.
Jessaila: “Get out of our hold, you pests!”
- Sentry eagle gets flustered at all the big people moving around him and ends up on the far side of almost everyone from the unit. The grounded sprite mounts his eagle; the one still in the sunpool area sensibly does not dismount to come through right now.
Malaina: ((What are they?))
You are seeing sprites: tiny little winged fey, in this case armored (it might as well be tin foil) and armed with tiny little short bows, and riding eagles.
Their arrows are smaller than GronVer blow darts, but they are still mighty sharp – you wouldn’t want one in your eye, to say the least. Several of them seem to be dipping arrows into tiny little pots, that is surely a “good” sign.
Malaina: ((I would feel bad fighting them, can’t we recruit them to be like our guards along with Nightscale?))
Seiankornai: ((go ahead and try diplomacy))
Seiankornai: ((you’re up front and pretty impressive (and scary) so you’ve got a good cahnce :) ))
Malaina: ((What would that be in FC?))
Seiankornai: ((say a speech IC and then roll Impress if the GM deems it necessary))
Captain: “What ho, giants! We claim these caverns in the name of the queen!”
- Sentry makes a sound of disbelief and tries to calm his mount
Jessaila: “Bugger off. We already claimed this place.”
Malaina: “Whoa, whoa, I think we all need to calm down for a moment! You didn’t know we were here, and we certainly didn’t know you were here, but I don’t think starting a needless fight will get us anywhere! How about we all just put our weapons up and talk like civilized folks.”
- Seiankornai pokes his head around the next back corner enough to good a good hearing “Oh! Nomlings, YAY!”
- Seiankornai then hears Mala, “aww.”
- Thurirl tries to shush the drake.
Seiankornai: ((8to get a good))
- Seiankornai is shushed
Malaina: « 1d20+16 = 17 + 16 = 33 » Impress
Captain: “Civilized! When yon wild sorcerres is calling us bugs?!?”
Malaina: ((If they turn non-adversary, I will use Charming to boost them up by 5))
- Captain has resolve? « 1d20+10 = 13 + 10 = 23 » …how about his troops? « 1d20+4 = 10 + 4 = 14 »
- Captain glares at Jessaila, but lowers his bow.
Malaina: “She didn’t mean, she just doesn’t like to get bit on the face, just like I am sure you don’t like getting bit on the face, but once she gets her nose cleaned, she will be fine and apoligize, won’t you Jess?”
- Malaina gives everyone a warm grin as she puts up her weapon, keeping her hands free
Captain: “Hmph. …very well, stand down men.”
- Malaina looks to the others to make sure they put their weapons up
- Jessaila drops back to ready position – less threatening but still prepared.
- Sprites look relieved, and lower their bows, though they don’t actually put their arrows away.
- Thurirl has been disarmed this whole time… right?
- Isabis copies the sprite soldiers
Sprites: (Vessa? What Vessa?)
Malaina: “There we go, that’s alot better, alot less tense! Now, I think we should have a round of introductions, if you don’t mind good sir.”
- Captain puffs up his diminutive chest and says importantly, “I am Captain Everflower Redstring of her majesty Queen Dewfall’s elite aeriel guard! We are here to claim this fine eire for our people, so that princess Rainriver may bring her loyal colony here in safety.”
Captain: (knowledge checks to know anything about sprite culture, I guess?)
Captain: (If you care to)
Malaina: ((Jess and Isabis would probably know more then Mala would))
Seiankornai: ((knowledge « 1d20+6 = 5 + 6 = 11 » ))
Captain: ((Isabis: « 1d20+9 = 13 + 9 = 22 » knowledge ))
Jessaila: « 1d20+10 = 19 + 10 = 29 » Knowledge
Malaina: “It is a quite a honor to meet you good captain, as well as all your fine soldiers. My name is Malaina Ainsel. Unfortunately sir, we have already the rights to these caverns, we even have the paperwork and seals to prove it. Is there anyway we can work out a compromise? These caverns are much too vast to house all of us here, but perhaps you and you’re people could fill the rooms with your people if there is a way to keep it safe from invaders like goblins and their ilk while we are away doing our work to make sure the Crone does not come back?”
Malaina: ((Man, that was a mouthful!))
You whisper to Jessaila: Sprites are a little bit like bugs in some ways – notably, they always have a queen, and most of the common work is done by women; also, they tend to overpopulate a place and expand by sending out a princess and a bunch of soldiers and workers to populate a new glenn. This is a survival trait, because one infuriated drake can easily burn a whole sprite “city” in minutes.
You whisper to Jessaila: Drakes have been known to call them “bee-people” for these and other reasons (they are fond of flowers and nectar, etc etc)
Jessaila is disconnected.
Jessaila has connected.
- Captain frowns thoughtfully
Malaina: “I leave the decision to you and your princess, who knows, we might just learn alot about each other if we share all this space together. But nothing good will come of fighting and bloodshed.”
Sentry: “P-perhaps princess Rainriver would appreciate the, uh, security of larger and friendly neighbors, sir?”
- Jessaila jostles Malaina and whispers. “Mala, Sprites tend to massively overpopulate a dwelling…”
- Sentry is smarter than his captain, sad to say
Malaina: ((Except for goblins, Mala has no qualms about fighting and shedding their blood))
- Malaina whispers back to Jess, “Do you want to start a mini-war with them?”
Captain: “…well…I suppose…it’s not like they’re asking to share the /field/…”
Jessaila: “I think it’d be better than being driven out of it in a few weeks when they acquire critical mass…”
- Malaina keeps whispering, “I am sure if they agree, we can hash out the details of space and where else they can spread out if they need to. But right now, I don’t think any us want to lose an eye and they want to have to bring in reinforcements and us fighting for who knows how long!”
You whisper to Jessaila: Now now, it’d take more than a few weeks They aren’t THAT much like bees!
Sentry: “Sure, sure, they said they claim the /caves/ right? Stuffy old hole in the rock, nobody but us soldiers is going to use that anyway, right, sir?”
Jessaila: “Okay, maybe not a couple weeks, but… I still think it’s a bad idea.”
Malaina: “Then I’ll take responsibility, I just don’t think a fight will be a good idea, especially if they have large numbers they can call on.”
- Jessaila turns to everyone else. “What do the rest of you think?”
Isabis: “I think a barrier ward or two would be good for us all…good fences make good neighbors and all that…but this fellow has a point. I never heard of sprites building their cities in caverns, even big ones.”
- Vari doesn’t really care what they do, as long as they don’t hurt Mala or start to take his cows or goats
Captain: “Well, the /city/ will be out in the high field, where there are proper flowers and shrubbery and so on, but we must insist on our barracks in here – we have to guard the sunpool to our motherland!”
- Captain adds conspiratorially, “Goblins use it too, you know – foul blight that they are, and stupid too.”
- Seiankornai doesn’t care if they start over populating, there’s ways to deal with too many sprites/pixies/etc… >.>
Thurirl: “It may help us to disguise our own holding. Not many would believe Sunchasers would be willing to put up with sprites.”
Thurirl: “Plus, if they live outside, they could serve as an early warning. I don’t doubt they would like the chance to call upon a drake to support them from above in battle. Provided the ally minds where they point their fire.”
Malaina: “Well, I don’t see a problem with the majority of them living in the fields out of the caves, and I don’t see a reason why their guards could take some empty storage rooms for their barracks. And it would be an extra notch of security when we aren’t here and something gets past Nightscale.”
Isabis: “This princess would have to guarantee that any thievery would be properly dealt with.”
- Jessaila decides to address the Captain. “You’re saying you’d prefer to live outside, and simply need to protect your lines of retreat, right?”
Captain: “That is correct Ma’am. The plan is to build the eyrie in that rather noisome cavern yonder -”
- Captain gestures east towards the goblins’ old stores-cave
Captain: " – that we might protect the tunnels of commerce."
Jessaila: “What sort of commerce?”
Captain: ((if you zoom out you can see me point))
Sentry: “Oh – you know, trading different kinds of honey and petal-goods and so forth. Maybe even some good crystal, if we find a deposit up here.”
Malaina: ((Ahhh, so well out of the way where we would be living.))
Sentry: ((closer to the low exit, yes.))
Jessaila: “We would need to use the Sunpool at will, and on an equal footing. Will you agree to that?”
WingSecond: “They say dwarves lived in this area, before Avva’s hammer fell. Most people don’t believe any stories that old, but my cousin is hoping the story is because it’s a good mining zone. A better source of copper wouldn’t hurt us any either.”
Captain: “I would have to discuss it with my princess of course. But as long as you don’t disrupt traffic, I don’t see why not.”
Malaina: “Well, I don’t think we ourselves would ever need to go around that area, unless it is just to say hello.”
- Jessaila really does not like this idea.
- Isabis edges over to Jessaila…
- Isabis whispers “I’m thinking double anti-sprite wards on all doorways, and a couple of strategically placed magical alarm zones…”
Jessaila: “Maybe right here outside the sunpool, you mean?”
Isabis: “Well, I meant on the delve…”
Jessaila: “How about on everything?”
Isabis: “Did sprites steal your first dolly or something?”
- Isabis pokes Jessaila with “touch of light” to close up the nose wound
Jessaila: “No, but we did have to drive them out of our area once.”
Jessaila: “They’re nothing but greedy pests.”
Isabis: “Eh…it’s not like we were planning to farm the mountainside, though, is it? And you gotta admit, a goblin early-warning system would have its benefits.”
Seiankornai: “So the sprites will be living around here, Mala?”
Isabis: “Besides…this princess hasn’t agreed to anything yet.”
Malaina: “If their princess agrees to it, it sounds like most of them would be living outside of the caverns, and their soldiers would be here, guarding the sunpool and mining the eastern side of the cavern.”
- Isabis winces and gets out a notepad
Seiankornai: “Ok… just be sure that they’re aware that if any of them get close to my chambers they’re fair game.”
Jessaila: “If? She’ll agree to it and keep the terms just long enough to move a larger army in, waiting until they think they have enough strength to drive us out.”
Seiankornai: “Other than that, I’m fine with them around.”
You whisper to Jessaila: You can see Isabis’s list: species non-entry wards, anti-mining wards, anti-theft wards…
Jessaila: “That’s the way these things usually go.”
Seiankornai: ((OOC: good job Mala ;) ))
Thurirl: “We can always alter the arrangement in the future if we need to. Plus, we have our own allies in case it comes to a fight.”
Malaina: ((Thank you!))
- Malaina rubs at the bridge of her nose
Jessaila: “It’d be better to give them a good sharp defeat now, and then follow up with copious wards.”
Sentry: “Er, ahem…SO, Captain, we should probably be taking this generous offer back to the princess, eh? Immediately, right Captain?”
Captain: “Eh? Oh, yes, of course. Land and back through the gap by position, men!”
Isabis: “Ah, we could open the main gate for you to leave by…”
- Isabis ducks eagles and opens the gate
- Sentry flies into the sunpool area as soon as there is room.
Seiankornai: “How’d you get to this sunpool anyway?”
Captain: “Eh? It connects to one a moderate flight from our motherland. Most of the time, anyway.”
Seiankornai: "How’d you get past the goblins, then?
WingSecond: “The rest of the time it spews goblins…”
Captain: “Well there weren’t any goblins today, nor last week when we came to seek out a new city site.”
WingSecond: “Mostly there’s goblins at odd times of day – the trick is to go through at noon, and fight whatever comes through any other time.”
Captain: “Oh. Hmm…well, no use camping in there all day, then, is there? We should go out to the field until tomorrow.”
Sentry: “But…but there’s…”
Seiankornai: “Hmm, we had delt with a goblin pack here back around that time, but didn’t deal with goblins at hte other places the pool connects to.”
Captain: “No buts, Ropestem! Get out here and take point – or have you gone cowardly?”
- Malaina finds that so cute cause they are so small
- Sentry flies out again. As he passes, you can hear him muttering “…not cowardly to know I can’t beat a drake big enough to swallow me whole without chewing…”
- Sentry gets around Seian with difficulty, then shouts back “All clear to the giants’ ladder!”
Captain: “You heard him men! Forward! We camp in the cityfield tonight!”
- Seiankornai decides to head back to the structure, and will set himself down in the hallway
- Sprites cheer and start flying around you and out of the cave
- Isabis makes sure they really leave.
- Thurirl follows Seian, not really regarding the sprites as a threat. Not yet anyway.
- Jessaila sighs.
Jessaila: “In a few months, I will at least have the opportunity to say ‘I told you so.’”
- Malaina rolls her eyes as she moves past her, “Whatever.”
Isabis: “Well, they’re camped out under a bush in about 100’ above the upper entrance. I guess they haven’t found that one, though, they flew right by it.”
Isabis: “The good news is, they aren’t taking up any space we’d be likely to use right now – it’s too steep to get up there for too small a field. The bad news is, Jess isn’t wrong about how their population numbers go. This time next year, they’ll be colonizing again unless they have a disaster.”
Isabis: "Also, they’re not known for a good grasp of personal property.
- Malaina feels her temper take a shift, “Well excuse me for trying to keep a fight from breaking out! How about next time something decides to come through the sunpool we do what Jess wants and just skewer them all with the pointy ends of our weapons!!”
- Malaina stalks off, fuming
Isabis: “…did I say I wanted to massacre them?”
- Isabis sighs
Isabis: “Jess, Thurirl, help me research anti-theft wards, would you?”
Jessaila: “Oh, I’m all about preventing fights. I’m also all about not being overrun by a bunch of sprites!”
- Seiankornai shifts aside for Mala to pass
Jessaila: “I think I remember something of what we used back when we had to deal with sprites back in the Gron’ver…”
- Thurirl follows Isabis to help in the research. He gets a feeling the wards may get a workout if Jessaila is right.
Jessaila: “It’s been almost thirty years, though…”
- Malaina decides to head out of the cavern and take a fly with Vari, feeling a bit too cramped in the caverns, plus, she just really wants to get away from everyone, knowing she will snap again
- Jessaila works to see if she can figure out a ward.
- Jessaila makes with the magic. « 1d20+18 = 17 + 18 = 35 »
Isabis: (hmm…give me three rolls – two more))
Isabis: ((fellow magic users may assist. YOu want to beat 30))
- Jessaila makes with the magic. « 1d20+18 = 9 + 18 = 27 »
Jessaila: ((Somebody aid that to push it up?))
Thurirl: ((I could))
- Isabis assists « 1d20+14 = 20 + 14 = 34 »
Jessaila: “Pfft, Isabis – you’re a natural at this. You should be doing them, not me…”
Seiankornai: ((you have the bigger bonus :P ;) ))
Isabis: ((heh, we’ll call that the second roll then…))
Isabis: ((one more))
- Jessaila makes with the magic. « 1d20+18 = 17 + 18 = 35 »
Between them, Isabis and Jessaila manage to work out a spell for keeping fey from crossing thresholds. They are assisted in their endeavor by an examination of the doors themselves – which prove to be enchanted to be invisible and unpassable to goblins. That explains a few things.
Isabis: ((the party casters may learn a L2 spell for making an opening impassible to a specific group – race or alignment or the like))
- Seiankornai rests in the great hall after the casters put up the wards, knowing his treasure will be safe in his chamber. Hopes Mala and Vari come back soon.
- Jessaila thinks it may be beneficial to cast these spells again for goblins, too…
- Jessaila even considers setting them up (for goblins) in the outer tunnels.
Isabis: ((that’s a good idea. Orcs too maybe, at the most critical junctions))
Isabis: ((well, it’s quittin’ time. ))
Seiankornai: ((orcs are very unlikely to get over here))
Thurirl is disconnected.