Log 31

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Log 30

You spent your second-to-last day in Talill on the water, dividing your time between treasure diving and lifeguarding. You really earned your one-silver-each and the dockmaster professes himself forever in your debt.
Grok: ((any sea monsters show up?))

Dragonhawk: ((no, luckily enough for the divers. Only Grok finds this disappointing ))

Grok: ((Highly))

Thurirl: ((heh))

Your last day sees those of you who do not wish to keep your finds unloading them at the marketplace. Those who might keep an eye out for him fail to see the crazy sign guy; locals report that he comes and goes. Your sales go well anyway.
Player “Late” is not connected.
Late in the afternoon, you check out of your hotel and meet your charge on the docks. He shows all your tickets and you board a boat.
Judging by his expression, he had a much less enjoyable time than y ou (and that accounts for days of fruit-picking, and the sunburn the humanoids picked up on the water yesterday).
The boatmen are nervous (sea serpents on the loose!) and your charge is frustrated/depressed, but don’t let it get to you – it’s not your fault, and you get paid the same either way.
Seiankornai: ((ahhhh, another benefit of scales))


Thurirl: ((Yep!))

  • Malaina relaxing with Vari
    Captain: (w) “No, ogre, you categorically may NOT bait sea serpents, nor river kings, nor anything else on this trip! No fishing! The deck is closed!”
  • Jessaila stands alone on the bow, out of the way, watching for enemies, ambushes, or anything odd.
    Captain: (m) “So are you sunchasers going to make yourselves useful and stand watches?”
  • Jessaila is already doing so.
    Captain: ((heh, true))
  • Seiankornai stands up from where he was laying and streeeetches, before looking at the captain, “I beleive we are doing that, just not all at once. However, it is time for my morning flight and I can keep watch from the air easily enough.”
  • Grok grumbles about not being able to go near the water
    You whisper to Grok: The captain is only a human. He can’t watch you every minute of the trip
  • Thurirl stays below deck for a little while, meditating on his thoughts.
  • Seiankornai launches himself off the deck, setting the ship swaying back and forth. Hopefully Thurirl nor anyone else were trying to write something at that moment.
  • Captain takes that as a yes and writes you all onto the watch schedule. He doesn’t know Grok well enough; the ogre is slated to stand watch from 11pm to 1am, with the juniormost seaman.
  • Malaina holds onto Vari when the ship is suddenly rocked and she huffs
    Malaina: ((That poor man))

Captain: ((who, the seaman too junior to escape the ogre, or the captain who set the ogre to a watch with the least clever/authoritative partner available?))

Malaina: ((Both, because something will happen))

Captain: ((or mayhap Jamshi, who doesn’t seem to like boats, and may have to deal with the results? ))

Seiankornai: ((unless nothing does, in which case it’s “poor Grok”))

The afternoon sailing goes smoothly, if not speedily. You are sailing upstream, after all.
Grok’s watch sees Grok detailed to the back, and the seaman staying in the bows, as far away as possible.
Grok: ((when it’s Grok’s watch, he continues to throw out seamonster bait))

Seiankornai: ((would we go much faster if the two drakes were pushing from behind? :P :) ))

The lovely thing about stern watch is that the cabin is between you and the bow. Monster bait of several types goes into the water. The wake of the craft is striped red.
Captain: ((everyone copy your tokens to the “grasslands” map, please))

Malaina: ((Shoot, I got two))

Captain: ((…I don’t want to hear about the map name. I forgot to change the default.))

Grok: ((watery grass))

  • Seiankornai occasionally dives into the water and plucks out some of Grok’s monster bait for himself.
    Captain: ((Seian is up at midnight?))

Malaina: ((Probably to keep Grok out of trouble))

Seiankornai: ((oh, thought it was noon he was doing that :P ))

Grok: ((he might need some help))

  • Seiankornai is soundly sleeping on the deck then.
    Captain: ((anyone who IS asleep should put your token in the cabin, except the drakes. You may be below, the the cabin has the main ladder))

Malaina: ((Hope you don’t mind, Mala is sleeping outside with Vari))

  • Thurirl rests below decks, so far ignorant of the ogre’s shenanigans.
    Captain: ((and not Grok, obviously, since he’s “watch standing” ))

Captain: ((Malaina with Vari make sense))

Captain: ((who’re we missing?))

Captain: ((Oh, Jamshid ))

  • Jessaila is below, but still awake, as she’s reading a book she borrowed from the scholar.
    Jamshid par-Bahadur: ((did Jamshid come?))

Malaina: ((I would hope so, we left the town))

Seiankornai: ((this is the going home trip, so presumably :P ;) ))

Captain: ((He better, this is the boat going back to land-based cities ))

Jamshid par-Bahadur: ((in that case yes ))

Captain: ((The boat he skipped was the barge to treasure-diving, but that was “yesterday” ))

Something strikes the boat, port below water and near the front.
The seaman leans overboard to see what’s happening.
Seiankornai: ((no,no, have the big ogre do that!))

  • Malaina blinks awake, having felt the ship rock a bit and looks around
  • Jessaila looks up from her book.
  • Seiankornai snorts in his sleep
    Jessaila: “Who’s on watch?”

Something strikes the boat, starbord below water and near the stern. The boat rocks heavily, and the seaman falls in.

  • Jessaila leaps up.
  • Seiankornai wakes up this time, “We’re under attack? Where’s that boy?”
    Jessaila: “ALARM!”
Isabis: “Wha…wha’ time izit?”

Malaina: ((How can you leap in if you are still below deck??))

  • Grok goes and looks towards the splash
  • Isabis blinks herself awake?
    Jessaila: ((Leaps up from where she’s sitting.))
  • Thurirl snaps his head up and looks around.
  • Malaina goes to where the splash came from
  • Seaman breaks the water after a long minute…
  • Jessaila moves out on deck quickly.
    Seaman: GASP “It’s got me! Quick, it’s go-” blub
  • Seaman is pulled back under
  • Malaina yells for the alarm to be raised
    Isabis: “What’s going on Seian?”

Jessaila: “Man overboard, man overboard!”

  • Seiankornai goes to the side of the ship with the seaman and leaps in
    Jessaila: “Creature in the water!”

Captain: “Man overboard! All hands on deck – sunchasers too!”

Seiankornai: “Man overboard!”

  • Vari slowly getting himself up, taking him a bit longer for him to wake up
    Jessaila: “…man and dragon overboard!”
  • Jamshid par-Bahadur quickly calls Arxhar out of his bottle
  • Seiankornai looks under the water « 1d20+6 = 5 + 6 = 11 »
  • Arxhar casts Fly on himself and heads out to see what is going on
    Serpent1: “HISSS!”
  • Serpent1 snaps at Seian
  • Seiankornai snaps back
  • Grok puts his gear on the deck, and jumps in to attack the sea serpent
    Serpent1: ((init everyone))
Malaina: « 1d20+8 = 20 + 8 = 28 » Malaina and Vari’s Initiative
  • Jessaila springs into action. « 1d20+13 = 7 + 13 = 20 » Initiative.
    Serpent1: init « 1d20+5 = 1 + 5 = 6 »]

Seiankornai: init « 1d20+5 = 1 + 5 = 6 »

Seiankornai: « 1d20 = 10 » tie breaker

Grok: Grok acts quickly, with a roll of « 1d20+7 = 10 + 7 = 17 » Thurirl: Initiative: « 1d20+6 = 8 + 6 = 14 »

Serpent1: init « 1d20+5 = 11 + 5 = 16 »] tiebreaker

Isabis: init « 1d20+6 = 15 + 6 = 21 »

Seiankornai: ((Seian will keep the serpent occupied as best he can, someone should search for the missing seaman))

Dragonhawk: ((Jamshid/Axhar init?))

Arxhar: 12 init

Malaina and Vari are wide awak and leap into action!
Malaina has received initiative.
Malaina: ((Can I assume that the serpant is out of the water enough to strike at with claws?))

Dragonhawk: ((actually, if you want him right now you have to swim. Rules are on p217 I believe. There will be something to claw after the serpent’s init, actually.))

Seiankornai: ((you could use the ready action to attack it when it surfaces))

Seiankornai: ((or just dive in))

Vari: ((kk, he will have his claw attack ready when it surfaces))
  • Malaina dives into the water to go searching for the seaman
    Malaina: ((What do I need to roll?))

Vari can see the seaman…he’s in the serpent’s mouth.
Malaina: ((sighs Well, what can I do?))

Dragonhawk: ((attack underwater or wait, basically))

Vari isn’t so sure that guy is rescuable…he looks kinda already-dead…
Seiankornai: ((Mala can attack without penalty, since her athletic ranks are higher than 4))

Malaina: « 1d20+9 = 2 + 9 = 11 » Halberd; AP 4, Reach +1,Trip, Bleed

Dragonhawk: ((miss))

Isabis has received initiative.

  • Isabis readies her longbow, and clips the lanyard on her handclow to her belt.
    Isabis: ((two handle items equals done I think))

Jessaila has received initiative.
Jessaila: ((Did Malaina jump in, too?))

Seiankornai: ((yep))

Dragonhawk: ((yes, she took a good swipe at the serpent too))

The captain is yelling something incoherent

  • Jessaila isn’t sure she can be of help in the water, as there’s already several large fighters in there.
    Jessaila: « 1d20+10 = 12 + 10 = 22 » Notice
  • Jessaila looks to see if there are any other creatures nearby.
    Jessaila sees another serpent. Oh. That’s what the captain was trying to say…“more than one.” The guy should learn to annunciate.
    Captain: “Moranun-moranun-zalwais maranun…” (repeatint himself)
Jessaila: “Second serpent to port! ’ware to port!”
  • Jessaila casts a polar ray at the second serpent.
  • Jessaila casts a spell. « 1d20+6 = 16 + 6 = 22 » spellcasting bonus.
  • Seiankornai does not hear the captain, nor much of anyone else, being underwater
  • Serpent thrashes Malaina for 2 subdual ((Grueling Combatant))
    Serpent: ((delayed action response to a missed attack, Malaina))

Seiankornai: ((DR probably blocks it, though))

Malaina: ((Yep))

Serpent: ((serpent is hit, if that’s the to-hit))

Jessaila: « 1d26 = 22 » Cold Damage Jessaila: ((Er)) Jessaila: « 1d6 = 3 » Cold Damage

Seiankornai: ((interesting die))

  • SeaSerpent 2 Port saves for « 1d20+9 = 16 + 9 = 25 » vs 11
    Jessaila: ((Boooo.))

Serpent: ((wait…isn’t the range on that 15’ ? You need to have moved))

Serpent: ((you can make it by leaning over the railings ))

Serpent: ((Barely))

Grok has received initiative.

  • Grok beats on the serphent with his fists
    Grok: Grok smashes the foe down with brute strength! « 1d20+11 = 1 + 11 = 12 » for « 1d4+8 = 2 + 8 = 10 » damage
Grok: Grok smashes the foe down with brute strength! « 1d20+11 = 7 + 11 = 18 » for « 1d4+8 = 4 + 8 = 12 » damage

Serpent: miss and hit

Serpent: ((do you have at least 2DR?))

Grok: ((subdual))

Grok: ((yes))

  • SeaSerpent 2 starbord saves for « 1d20+9 = 6 + 9 = 15 » vs 15
    Seiankornai: ((tough critter))

Serpent: ((sea serpent 2 token has the macros, don’t mind the number :\ ))

Grok: ((darn it, so close to one punching another sea monster))

Serpent: ((heh))

Grok: ((done))

Thurirl has received initiative.

  • Thurirl moves his scaly posterior onto the deck, muttering tribal curses against the attackers that woke him up.
  • Thurirl notices activity on both sides of the boat. He goes to port where less people are defending.
    Thurirls sees: One spot white water to starboard, with an ogre and two drake tails sticking into the air. One spot dark water to port, with Jessaila leaning way out over the rails towards it.
    Serpent: ((one action left))

Thurirl: “I see we are welcoming uninvited guests. Permit me to assist in the greeting.”

Some seamen are furling the sails, both to prevent them being damaged if the serpents are large and to prevent sailing away from the people in the water.

  • Thurirl lines up and shoots an arrow at his foe!
    Attacks « 1d20+6 = 6 + 6 = 12 » for « 1d6 = 1 » damage, AP 4.
    Serpent: ((miss))

Jamshid par-Bahadur has received initiative.
Thurirl: ((drat))

Serpent: ((forgot to take refraction into account? ))

Thurirl: ((it will not prove a difficulty for long))

You whisper to Jamshid par-Bahadur: I’m treating stumbling out onto the deck as a free action when followed by movement of any other sort, since I figure everyone was in motion already when I called init

  • Arxhar attempts to hit the serpent with an arrow 11 for 1
    Serpent: miss
  • Arxhar follows up with scorching rays 19 for 3, 21 for 2, and 20 for 4, (all fire damage ap5)
  • Jamshid par-Bahadur stumbles out on deck, draws his dagger, and dives into the water
    Jamshid par-Bahadur: ((done))

Seiankornai: ((now he’s awake :P ;) ))

  • Jamshid par-Bahadur knows better than to try and fight in the ocean with armour, shield, and sword
    Serpent: ((technically not an ocean. There’s a bank some hundreds of feet in each direction.))

Serpent: ((It’s just the main confluence of the rivers of the whole thousand-river vallye is all ))

  • SeaSerpent 2 starbord saves for « 1d20+9 = 4 + 9 = 13 » vs 16
    Axhar fries one serpent…not quite to death, but anyone who cares to can finish it off, it’s unconscious.
    This makes it even more obvious that the man in his mouth is dead, however, as it releases the body and it floats into a position that shouldn’t be anatomically possible
  • Serpent port attacks its attacker(s)
  • SeaSerpent 2 bites at Jessaila with poisonous fangs, hitting « 1d20+6 = 19 + 6 = 25 » for possible « 1d10 = 4 »
    Serpent: ((unless your DR is 4 or more, you are now in poison incubation period; unless this fight goes extroardinarily long, it won’t matter))

Seiankornai has received initiative.

  • Seiankornai grabs the body of the seaman, and clambers back onto the boat
  • Jessaila shouts as she’s bitten.
    Grok: W “No kill serphent. Grok need new pet.”

Malaina has received initiative.
Serpent: ((and here I thought he was holding out for a river king 9.9 ))

  • Seiankornai curses in Vidoss, “THERE’S ANOTHER OVER HERE!”
    Grok: ((multiple pets. Grok king of waterways.))

Serpent: ((better get yourself a holding with a good lake in it then ))

Seiankornai: ((technically, this one can actually be a pet, since it’s an animal; the River King is a Beast, so intelligent (even if no very)))

  • Vari dives down into the water and starts to push the unconcious serpant away from the boat
    Thurirl: ((maybe Grok is like Gil from Girl Genius… keeps around dangerous pets to keep him on edge))

Seiankornai: ((that is very likely))

  • Malaina swims to the boat, calling for one of the seaman to lower her a rope so she can climb back up
  • Seiankornai ’s tail is still over the side, she can climb that
  • Seaman lowers a rope from the rigging; apparently nobody wants to come down on deck right now.
  • Malaina grabs onto the rope and hauls herself up onto the deck
    Seaman: ((two move actions then. Vari’s up.))

Malaina: ((Vari is pushing the unconcious serpant away from the ship))

Seaman: ((Oh, right))

Isabis has received initiative.

  • Isabis shoots her foe, hitting « 1d20+6 = 12 + 6 = 18 »
  • Seaman shoots the serpent point blank, doing « 1d6 = 4 » damage
  • SeaSerpent 2 port saves for « 1d20+9 = 7 + 9 = 16 » vs 12
    Seaman: ((Er, Isabis shoots…))

Jessaila has received initiative.

  • Jessaila strikes at the serpent which just bit her with her fencing saber.
  • Jessaila strikes with elfin speed and her fencing sabre. « 1d20+6 = 11 + 6 = 17 » tohit, « 1d10 = 9 » for damage.
    Seaman: miss
Jessaila: ((I forget – can I double-attack?))
  • Serpent thrashes at Jessaila, but doesn’t hit hard enough to get through her armor
    Serpent: ((yeah, you can use your second action for attacking if you want))

Seiankornai: ((Jess: yes))

  • Jessaila strikes with elfin speed and her fencing sabre. « 1d20+6 = 11 + 6 = 17 » tohit, « 1d10 = 4 » for damage.
    Jessaila: ((How curious.))

Jessaila barely misses the serpent, twice. The serpent is very lucky this second.
Grok has received initiative.

  • Grok swims over and gets in a tug of war with Vari, trying to bring the serpent closer to the ship
    Grok: ((done))

Thurirl has received initiative.
Seiankornai: ((snerk oh Grok))

  • Thurirl decides this serpent needs to be taught some better manners.
  • Thurirl fires off three rays of intense heat, burning into his targets with the fury of his magic!
    (Casting Check: « 1d20+12 = 3 + 12 = 15 » Damage: « 3d4 = 5 » per ray; AP 5)
  • Vari roars at Grok to let go
    Serpent: ((15 is a miss))

Thurirl: ((darn it!))

« 1d10 = 2 » on a 1 the ship catches fire
Serpent: ((one more action))

Seiankornai: ((bite back?))

Grok: W “My monster!” Grok shouts back

Serpent: ((no, I mean Thurirl has one more action. By the way, Thurirl, do you have at least 2 DR?))

Thurirl: ((DR 1))

  • Thurirl strikes at his foe with a fiercesome bite!
    Attacks « 1d20+4 = 8 + 4 = 12 » for « 1d8+1 = 4 + 1 = 5 » damage.
    Unknown command: “em thrashes at Thurirl, doing 2 subdual damage ((before DR, that is))”. Try /help for a list of commands.
  • Serpent thrashes at Thurirl, doing 2 subdual damage ((before DR, that is))
    Seiankornai: ((the dice hate us tonight))

Jamshid par-Bahadur has received initiative.

  • Serpent thrashes at Thurirl some more, doing 2 subdual and trying to get better purchase on the deck.
  • Thurirl hisses in frustration, hoping they can subdue this thing before it causes anymore trouble.
    Serpent: ((thurirl is slightly bruised! Gasp!))
  • Arxhar swoops down and casts Fly on Jamshid, who is floundering in the water beside the serpent corpse
  • Jamshid par-Bahadur flies up over the boat ((done))
  • Serpent tries to wrap itself around Jessaila
  • SeaSerpent 2 coils around his foe, grappling « 1d20+11+2 = 14 + 11 + 2 = 27 »
    Serpent: ((opposed is athletics I believe))
Jessaila: « 2d20+1 = 20 + 1 = 21 » I have no realistic chance of beating that. Jessaila: ((Orrrr…))

Seiankornai: ((spend an AD to boost it))

Seiankornai: ((hopefully getting a 6))

Jessaila: ((Can I spend two? ))

Serpent: ((you have a +2 for being smaller, actually, so you only need 4))

Seiankornai: ((not unless you have a character ability that let’s you))

Jessaila: « 1d6 = 3 » action die Jessaila: ((Oh come on.))

Serpent: ((ouch. missed it by one))

Seiankornai: ((now the dice are mocking us))

  • Serpent squeezes its prey
    Serpent: « 1d12 = 4 » squeezing damage

Grok: ((But it’s funny))

Jessaila: “Arrrh!”

Serpent: ((well at least it isn’t maxing the DM damage dice too ))

Seiankornai has received initiative.

  • Seiankornai bites at the serpents neck
    Hits « 1d20+9 = 9 + 9 = 18 » for « 1d10+7 = 8 + 7 = 15 » damage, Threat 15-20, AP 1
    You whisper to Jessaila: If this thing survives long enough for you to have a turn again, your only “non-free action” available is athletics to take control of the grapple, with a -2 for size instead of +2 because you are held
  • SeaSerpent 2 19 saves for « 1d20+9 = 6 + 9 = 15 » vs 19
  • Serpent dies, and slides back off the ship unless Seian keep hold of it
    You whisper to Jessaila: Nevermind
  • Seiankornai does, so Jessaila doesn’t slide in with it
    End Init
    Vari: ((Hold on, Vari is gonna take care of the serpant))

Dragonhawk: ((Grok and Vari make opposed strength checks))

Malaina: ((No, he is gonna kill it))

Grok: [roll 1d20+4

Seiankornai: “Hurrah uh ahn geh ouh, Hehhai’a!”

Grok: [1d20+4}

Grok: sigh…

Grok: « 1d20+4 = 6 + 4 = 10 »

Vari: « 1d20+4 = 16 + 4 = 20 » Bite Attack

Dragonhawk: ((make Vari’s check anyway; if he beats 10 he also hits the serpent’s jugular. If he loses, Grok pulled the thing away while he was trying to make his strike))

Seiankornai: ((that was “Hurry up and get out, Jessaila”, btw))

Vari: « 1d20+2 = 7 + 2 = 9 »

Grok: W “My pet! Go ’way!”

  • Jessaila squirms out of the serpent’s coils.
  • Seiankornai let’s the body slide back into the river
    The ogre yanks away a drake’s kill just as he’s biting it…Vari’s jaw snaps shut loudly. That is not a good way to make friends with a drake.
  • Vari looks at Grok with pure hate and lunges at the serpant again
    Seiankornai: “What are they doing over there, is that other serpent still alive?”
  • Thurirl gives a look of contempt at the serpent’s remains.
  • Grok attempts to bring the snake back to the boat
    Captain.: “Er…you mind if we dress out the big one for meat?”
  • Seiankornai tries to see what’s going on « 1d20+6 = 12 + 6 = 18 »
  • Captain. is talking to those on deck, looking at those in the water.
  • Jessaila sheaths her saber and reaches for the rail; but then she wobbles and collapses on the deck.
  • Malaina runs over to Jess, kneeling beside her
    Dragonhawk: ((oh yes. Poison. numbing poison does « 2d6 = 7 » subdual damage to Jessaila))

Seiankornai: “Are you alright?”

Jessaila: “Dizz…y.”

Malaina: “What did it do to her?!”

Captain: "Ay, those serpents are reputed to have a mighty viscious poison in their fangs.

Captain: “Can you breath alright, miss?”

Malaina: “Is there an anti-venom, a cure, something?!”

  • Arxhar will heal anyone who needs it
  • Thurirl does not recall any anti-venom spells in his library of knowledge.
    Arxhar: ((Cure Wounds III, no neutralize poison spells))
  • Jessaila takes a long, slow breath.
    Jessaila: “Am okay… for… now.”
Jessaila: “A bit… short… on breath.”

Captain: ((Jessaila, roll fort to save vs further damage))

Jessaila: « 1d20+4 = 16 + 4 = 20 » Fortitude

Jessaila will be numb for a while, but takes no further damage
Arxhar: assuming Jessalia lives through the next two hours, Arxhar will make a Treat Poison check at 15

Arxhar: adding action die 1

  • Captain has an over-inflated idea of how serious this poison is
  • Jessaila does have to concentrate a bit on breathing slowly and steadily.
    Captain: ((Jessaila probably could use some standard-issue healing. She got a cracked rib or something from that crushing grapple ))

Seiankornai: “You should get warmed.”

  • Malaina keeping close to her to give her some kind of support
  • Thurirl uses his magic to heal any physical injuries so she’s at least in less danger.
  • Isabis finds the scholar awake and fightened, though he sensibly decided to keep his head down (below deck), and tells him what happened.
  • Grok continues to fight with Vari over the serpent
    Seiankornai: ((could someone rescue that poor serpent? :P ))

Malaina: ((Perhaps if another drake came and helped))

Dragonhawk: ((Rescue??))

Dragonhawk: ((all right, opposed athletics to gain control over the serpent; Grok defending))

Seiankornai: “GROK! VARI! DO YOU NEED HELP?!”

  • Seiankornai shouts that in Woanish for Grok as well
    Malaina: ((I don’t know what his Athletics check is))

Seiankornai: ((looks like +4))

Dragonhawk: ((what’s his “comp” ? It’s probably that))

Malaina: (( Comp: III ))

Grok: « 1d20+19 = 18 + 19 = 37 »

Malaina: …………

Meanwhile, the captain and crew net the body of the other to the side and commence butchering.
Thurirl: ((oh for goodness’ sake))

Malaina: ((….you know what, forget it))

Dragonhawk: ((hey, it’s dead, and the meat is edible))

Grok reaches the side of the ship, and is immediately met by seamen eager to convert his find into more meat.

  • Malaina yells for Vari as he flies off
    Seiankornai: “… another would be pet, Grok?”
  • Malaina glares at Seian and then stomps below deck
    Grok: W “My pet.”

Captain: (w) “What? No! Not on board my ship!”

Seiankornai: W “I don’t think the seamen will be happy with it, it did kill one of them.”

Captain: (w) “How would you keep it contained anyway?!?”

The serpent twitches faintly, and the Captain practically panics again, yelling “kill it, kill it!”
Grok: W “Dat one guy die?”

Seiankornai: W “Yes, killed by that serpent you have.”

  • Grok looks at serpent.
  • Jessaila is still laying on the deck, but draws her saber.
    There is a body wrapped in sailcloth beside the cabin now.
    Grok: W “As leader, you have right of vengence.”
  • Thurirl is of the opinion we should had more fresh fish for the journey.
  • Grok steps aside.
    Captain: “Er…Oh…OK…”

Grok: ((speaking to the Captain))

  • Seiankornai looks taken aback by Grok’s sudden change
    Captain: “Can I borrow that saber, miss?”
  • Jessaila hands it up.
  • Thurirl looks a little surprised as well.
  • Captain takes aim a bit uncertainly, then hews at the head. He’s lousy with a sword, but gets it pretty quick all the same.
    Captain: “Eugh.”

Jamshid par-Bahadur: ((logging off for the night … getting late here))

Seiankornai: ((goodnight))

  • Captain cleans off the sword and returns it
    Captain: ((goodnight))

Jamshid par-Bahadur is disconnected.
You whisper to Malaina: So how is Vari going to respond to Grok the next while? Not speaking to him?
Grok: ((I need to get going too. Make sure you guys search the stomaches, and any chance of getting exp for our encounters?))

Captain: ((we’re closing up now, actually))

Seiankornai: W “You should just wait till you get home Grok, then go out looking for a dangerous pet without endangering others. There’s plenty of fun critters in hte black peaks. … You do have a home, right?”

The rest of the journey is more or less uneventful. You arrive in the biggest city in the region, and start plotting your month’s break.
Captain: ((downtime checks next time))

Seiankornai: ((ok))

End Adventure
Malaina is disconnected.
Grok: W “Grok go through sunpool. Not find way back yet.”

XP for all encounters runs to 1860
Grok: ((Where does that leave us?))

Seiankornai: W “Ah, I see. You’ll just have to find a place then. One of the nice, smaller ruins probably that can be fixed up. Maybe you can even attract more like-minded ogres.”

Captain: ((2576 to next level))

Grok: ((So close…))

Grok: ((anyways, night all))

Grok is disconnected.
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Sunchasers DH Moochi