Log 84

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Log 83

Jessaila has connected.
Malaina has connected.
Host has connected.
Seiankornai has connected.
Thurirl has connected.
Dragonhawk: Hello

Thurirl: Hi

Dragonhawk: …I wonder where our other two players are…

Seiankornai: dunno

Jessaila: They’ve not dropped, have they?

Dragonhawk: well if so, they haven’t TOLD me so 9.9

Malaina: Don’t know about Jamshid’s player, but Grok is usually here

Dragonhawk: That too…Jamshid’s player was going through some issues and kind of never really came back, but Grok’s player has been pretty reliable

Jessaila: Yeah

Malaina: Would we be able to game with those two missing?

Dragonhawk: eh, I hate to start the big undead-thing battle with Grok missing.

Thurirl: Yeah, he wouldn’t wanna miss it.

Malaina: True

Seiankornai: well, we can put him at the bottom of Init, and hope he shows up in time

Dragonhawk: kind of frustrating, though. Especially where he usually sends email or something when he’s missing a game – hope he’s OK and so forth

  • Jessaila nods.
    Malaina: Up to you DH
  • Dragonhawk flips the virtual d2: 1 we start and play at least 1 round of combat; 2 we call it and try again next week « 1d2 = 1 »
    Dragonhawk: init
Seiankornai: “Skeleton!!” Seiankornai: init « 1d20+7 = 17 + 7 = 24 » Thurirl: Initiative: « 1d20+8 = 19 + 8 = 27 » Malaina: « 1d20+10 = 2 + 10 = 12 » Malaina and Vari’s Initiative
  • Jessaila springs into action. « 1d20+13 = 19 + 13 = 32 » Initiative.
    Jamshid stands guard over the orcs
    Malaina has received initiative.
    Dragonhawk: (disregard init notices, I’m still updating)

Dragonhawk: Isabis « 1d20+7 = 11 + 7 = 18 » Bonestopper « 1d20+6 = 12 + 6 = 18 »

Dragonhawk: …OK, it’s really embarassing that my character is no faster than the immobile NPC

Seiankornai: (immobile?)

Dragonhawk: ((the “pile of bones” not the skeleton it put out))

Seiankornai: ((ah))

Seiankornai has received initiative.
Isabis has received initiative.
Malaina has received initiative.
Grok has received initiative.
Jessaila has received initiative.
Dragonhawk: Skeletons act on the source-NPCs init, though

Dragonhawk: OK

It is apparent that the instructions the lizard-foreigner gave you are, shall we say, somewhat incomplete. It told you to go south, said nothing about fighting an undead wall of bones.
Jessaila springs into action!

  • Jessaila considers her options.
    Dragonhawk: (( You are at the very north end of the room and have very little idea what’s going on besides Sein yelling about a skeleton.))
Seiankornai: ((SkeletonS, plural))
  • Jessaila casts Magic Vestments on herself and moves to clear the passage.
  • Jessaila makes with the magic. « 1d20+13 = 8 + 13 = 21 »
    Dragonhawk: (( Those pestiferous lizardfolk disappeared down some crack you can’t see, nor can you hear them anymore ))

Jessaila: ((Think that should be a success, so I’m +1 to defense now.))

Jessaila: ((And that’ll be it for me.))

Dragonhawk: ((OK, green token-halo = active spell ))

Thurirl has received initiative.

  • Thurirl draws his sword and looks ready to help his allies.
    Dragonhawk: ((you have an additional action, do you want to move?))
Thurirl: ((there we go))

Dragonhawk: ((OK))

Seiankornai has received initiative.

  • Seiankornai breaths fire over the skeleton and the bone wall
    Seiankornai: Breat hhits [1d20+10 for [2d6+4] fire damage, DC 20 REf for half
Seiankornai: Breath hits « 1d20+10 = 7 + 10 = 17 » for « 2d6+4 = 7 + 4 = 11 » fire damage, DC 20 REf for half

Dragonhawk: miss skeleton; Bonestopper is immobile and doesn’t get ref. save

Dragonhawk: Bonestopper takes some fire damage. It rattles at you a little.

  • Seiankornai bites at the skeleton contemptuously
    Bite hits « 1d20+12 = 11 + 12 = 23 » for « 1d10+8 = 7 + 8 = 15 » damage
    Seiankornai: ((done))
  • Skeleton saves for « 1d20+7 = 18 + 7 = 25 » vs 17
    Jamshid par-Bahadur has connected.
    Seiankornai: ((greetings))

Jessaila: ((Yay!))

Jamshid par-Bahadur: ((greetings))

Skeleton: ((We had just about decided to leave Jamshid to guard the prisoners…roll init, Grok can do it instead ))

You whisper to Jamshid par-Bahadur: So glad to see you
Jamshid par-Bahadur: Init: 15

Skeleton: ((OK, you’re after the enemy then))

Isabis has received initiative.
Jamshid par-Bahadur whispers: congrats on the graduation btw

  • Isabis delays until after Malaina, hoping Vari will clear the passageway
    Malaina: ((I was going to have Mala move when Isabis moved))

You whisper to Jamshid par-Bahadur: Thanks! It took forever, but I FINISHED AT LAST!! It feels /so/ good.
Jamshid par-Bahadur whispers:
Seiankornai: ((you can move through allies remember)))

Isabis: ((Oh, all right, I’ll squeeze by him then ))
  • Isabis double-moves past both Varis, trying not to get any wing-joints in the eye as she goes 9.9
  • PileOBones puts out another skeleton or two
    Jamshid par-Bahadur has received initiative.
    Seiankornai: “MORE SKELETONS ARE POPPING OUT!!!” he shouts

Jamshid can hear the shouting easily from up north

  • Jamshid par-Bahadur heads in the direction of the shouting, readying his shield and javelin as he goes
  • Axhar follows
    PileOBones: ((putting Axhar’s token nearby – IIRC he was in the bottle last we saw him))

Jamshid par-Bahadur: (right, forgot that, he’s still in the decanter)

PileOBones: (( You can start him out, but he needs – what a round to come out? An action? I forget))

PileOBones: ((you can start him Coming out of the decanter, I mean))

Malaina has received initiative.
Malaina: ((Could I double move the Varis?))

Seiankornai: ((yep))
  • Malaina makes sure she has one of her weapons at the ready
    Malaina: ((And I am done))

PileOBones: ((you still in that stance?))

GROK guards the prisoners, wondering what all the shouting is about…but not too much, ’cause the slippery orcess is right there looking shify
Grok has received initiative.
Jessaila has received initiative.
Malaina: ((Yes))

Jamshid par-Bahadur: ((full-round action IIRC, but I’ll wait until Jamshid sees a need for air support))

PileOBones: ((mark it on your token notes please. Magenta token halo = active stance ))

PileOBones: ((Jamshid: OK))

  • Jessaila moves closer to the skeleton action and tosses off a ray of frozen air.
    Jessaila: ((Polar Ray I))
  • Jessaila makes with the magic. « 1d20+13 = 4 + 13 = 17 »
    PileOBones: ((success))

Jamshid par-Bahadur: ((oh right, speaking of stances Jamshid is in his usual phalanx fighting stance, so adjacent allies get +2 defense and +2 reflex))

Jessaila: « 1d6 = 3 » Damage

PileOBones: ((also, the idea of a “ray of frozen air” makes my head hurt ))

  • Skeleton saves for « 1d20+7 = 12 + 7 = 19 » vs 20
    Jamshid par-Bahadur: ((he has not activated a battle plan but is open to suggestions for that))

Jamshid par-Bahadur: ((oddly I have no problem with rays of frozen air, my only problem would be with describing it that way in-setting))

Jessaila: ((Jessaila freezes the oxygen and nitrogen into a solid and launches them at the skeleton. )

Skeleton: ((now THAT I can almost believe in a magic setting ))

Skeleton: ((it’d do some serious cold damage, too ))

Jamshid par-Bahadur: ((I picture a magical beam that temporarily drops the temperature to 0K in it’s path))

Jamshid par-Bahadur: ((sort of a reverse radiation effect))

Skeleton: (( Yeah, that sort of works too. And would indeed freeze the air, I suppose))

Jamshid par-Bahadur: ((instead of a beam that excites molecules it un-excites them))

Skeleton: ((ah yeah, a brain-numbingly boring ray. Death of non-excitement ))

Jessaila: ((Hee!))

Jamshid par-Bahadur: ((I would then picture the effect being an instant of solid gases in a straight line that instantly start to sublimate leaving a dry-ice-like-special-effect))

The lead skeleton stumbles, then crumbles, leaving a pile of deanimated bones on the floor.
Thurirl has received initiative.
Thurirl: ((just gonna move; not much I can do at this range))

Skeleton: ((huh…would sublime /explosively/ as it suddenly rises back from 0K to, what, 300? or is that R?))

Seiankornai has received initiative.

  • Seiankornai moves foward to crush a skeleton between his jaws
    Bite hits « 1d20+12 = 15 + 12 = 27 » for « 1d10+8 = 10 + 8 = 18 », AP 1
    Tastes nasty, as undead tend to do. Also dusty.
  • Skeleton saves for « 1d20+7 = 9 + 7 = 16 » vs 19
    Seiankornai: spits “Doesn’t taste so well, but has a delightful crunch.”

Seiankornai crushes it to shards and loose pieces, spitting out the dry stuff next to the nearest dwarf sepulchur
Isabis has received initiative.
Thurirl: “I will see about procuring proper marinade for our next encounter with such things.”

  • Isabis joggs across the room and climbs up on another sepulchur for a better vantage point
  • Skeleton 18 attacks Thurirl with a rusty short sword, hitting « 1d20+13 = 20 + 13 = 33 » for possible damage « 1d8+2 = 5 + 2 = 7 »
    Seiankornai: ((ouch))

Skeleton: ((ah, to be able to activate the crit ))

Skeleton: ((but I can’t))

Thurirl: ((ow))

Skeleton: (( 7 vitality is barely a scratch ))

Jamshid par-Bahadur has received initiative.
Thurirl: ((DR of 1 though =P))

Skeleton: (( 6 vitalty is Barely a scratch ))

  • Thurirl doesn’t seem to respond to the attack.
    Seiankornai: ((Jamshid!))
  • Jamshid par-Bahadur double-moves to get closer ((done))
    Malaina has received initiative.
    Malaina: ((Could I have Vari 2 move 50 feet and breath fire?))

Skeleton: ((what’s his base move, 40?))

Malaina: ((Ground is 30, Fly is 40))

Skeleton: ((then moving 50 feet takes both moves this turn, and he can breath fire next round))

Seiankornai: ((or move shorter and breath fire, probably hanging in midair))

Malaina: ((I don’t know how low the ceiling is in this part of the dungeon))

Skeleton: ((this chamber has about a 20’ ceiling; a little low for flying, but not completely impossible))

Malaina: « 1d20+11 = 16 + 11 = 27 » Halberd; AP 5, Reach +1,Trip, Bleed, Hook, 19-20 Threat (17-20 for Favored Foes), Skull Crack @ 949 Malaina: ((Ugh, so close!))

Skeleton: ((close to what now?))

Malaina: ((My threat range, Undead is one of Mala’s Favored Foes))

Skeleton: ((aaah.))

Malaina: ((Well, I used Skull Crack, does it destroy it?))

Skeleton: ((hmm. probably – remind me what the stat and threshold are again?))

Malaina: (( Skull Crack (Polearm Attack Trick): If the target is a standard character with a lower Wisdom score than yours, he immediately fails his Damage save (damage isn’t rolled). You may use this trick once per round.))

Skeleton: ((oh wisdom. Yeah, these things aren’t that mentally…er, anything, really.))

Malaina: ((And I am done for the round!))

Malaina knocks its skull right off its neck and the rest of the skeleton crumbles
Grok has received initiative.
Jessaila has received initiative.
Jessaila: ((Just two left?))

Skeleton: ((at the moment))

  • Jessaila uses another polar ray.
  • Jessaila makes with the magic. « 1d20+13 = 13 + 13 = 26 »
    Thurirl: ((we must still deal with the “mob generator”))

Jessaila: « 1d6 = 1 » Damage

Skeleton: ((which one are you slightly cooling there? ))

Jessaila: ((Number 18))

Thurirl: ((trying to make me hibernate? =P))
  • Skeleton saves for « 1d20+7 = 15 + 7 = 22 » vs 10
    Thurirl has received initiative.
  • Thurirl eyes the skeleton nearest him and decides to see if it’s brittle…
  • Thurirl slashes at his foe with his sword!
    Attacks « 1d20+6 = 2 + 6 = 8 » for « 1d8+1 = 6 + 1 = 7 » damage.
    Unknown command: “miss”. Try /help for a list of commands.
    Skeleton: miss
  • Thurirl whips his tail at his foe with fearsome speed!
    Attacks « 1d20+5 = 8 + 5 = 13 » for « 1d8+1 = 4 + 1 = 5 » damage.
    Skeleton: miss

Seiankornai has received initiative.

  • Seiankornai roars with annoyance at the skeletons, entering into a Rage (stance) and bites contemptuously at the skeleton in front of him
    Bite hits « 1d20+12 = 11 + 12 = 23 » for « 1d10+11 = 6 + 11 = 17 » etc
    Skeleton: hit
  • Skeleton saves for « 1d20+7 = 13 + 7 = 20 » vs 19
    Seiankornai: ((oops, should’ve been 1d10+9 not +11))
  • Seiankornai attacks the stubborn thing again
    Bite hits « 1d20+13 = 2 + 13 = 15 » for « 1d10+9 = 6 + 9 = 15 »
  • Skeleton is…not crushed. How annoying for Seian
    Skeleton: miss

Isabis has received initiative.

  • Seiankornai is quite, quite annoyed
  • Skeleton tries magic missile, casting for « 1d20+14 = 4 + 14 = 18 » and doing possible damage « 1d6 = 4 » to 18, « 1d6 = 5 » to 34, and « 1d6 = 6 » to the wall
    Skeleton: ((>.))
  • Isabis does the above
  • Skeleton 20 saves for « 1d20+7 = 11 + 7 = 18 » vs 20
  • Skeleton 34 saves for « 1d20+7 = 16 + 7 = 23 » vs 12
    Jamshid par-Bahadur: ((is 34 the only one left now?))
Isabis: ((BRB and yes but no…)) Seiankornai: ((only skeleton, wall’s still up, seems to be a special))

Malaina: ((Have all the drakes breath fire on it!))

Seiankornai: ((Jamshid may not want to get that close, then ))

Malaina: ((Looks like he threw himself into it))

Seiankornai: ((well, I suppose we can aim around him)) Seiankornai: ((/me pictures a Jamshid shaped clear spot in the otherwise burnt up pile of bones)) BoneStopper: ((um, it’s the enemy’s turn ))
  • BoneStopper continues putting out skeletons – the bones are extended from the main mass and held briefly in place, then suddenly click together and ‘activate’ as new skeletons
    Thurirl: “Fascinating.”

Jamshid par-Bahadur has received initiative.
Malaina: “We need to take out that mass! We will be fighting forever if we don’t!”

  • Skeleton 34 shoots it’s lame old bow at malaina
  • Skeleton hits « 1d20+13 = 12 + 13 = 25 » for « 1d6-1 = 1 – 1 = 0 »
  • Skeleton hits « 1d20+13 = 12 + 13 = 25 » for « 1d6-1 = 6 – 1 = 5 »
    Malaina: ((You spelled snarl wrong!))
  • Skeleton bounces a blunt stick with arrowhead missing off of Malaina’s boot
    Seiankornai: ((can’t expect a drake in a rage to spell things correctly ))
Malaina: “Hey, these were a gift!”

Skeleton: ((they were, weren’t they? The old lady in the swamp.))

Malaina: ((Yep! Mala treasures all her gifts, few as she has, Vari being her biggest and best one))

Skeleton: ((OK, now seriously Jamshid’s turn))

  • Jamshid par-Bahadur steps between Thurirl and Malaina (covering both with his shield) and contemptously attacks the closest skeleton (Attack 25 for 9ap4,bleed)
    Skeleton: ((what kinnd of weapon is this, sword?))

Jamshid par-Bahadur: ((yes))

Thurirl: ((Yay! Bonuses!))

Jamshid par-Bahadur: ((saber specifically, although I’m calling it a scimitar for flavor purposes))

  • Skeleton saves for « 1d20+7 = 16 + 7 = 23 » vs 12
    Jamshid par-Bahadur: ((done))
  • Skeleton is hard to properly injur with a blade, lacking soft tissue and all
    Malaina has received initiative.
    Vari 2: ((I am going to have Vari start to breath fire on the mass, do I need to roll attack?))

Skeleton: ((yes please))

Vari 2: « 1d20+6 = 15 + 6 = 21 » Fire Breath; Threat Range 20 (increases to 18-20 w/Favored Foe), Beam/Range 20ft, Damage type: Fire @ The Mass and anything in the way

Skeleton: ((even immobile masses of bones have defense 10 ))

Skeleton: ((no reflex save though))

Vari 2: « 2d6 = 6 » Fire Breath Damage/ Fire Damage

Skeleton: ((hitting skele 34 too I believe. That’s a line attack, yes?))

  • Jamshid par-Bahadur observes the damage (or lack thereof) and wonders whether he would have more success attacking with his hatchet or his shield next time ((Notice 17))
    Vari 1: « 1d20+6 = 10 + 6 = 16 » Fire Breath; Threat Range 20 (increases to 18-20 w/Favored Foe), Beam/Range 20ft, Damage type: Fire @ The Mass

You whisper to Jamshid par-Bahadur: you’re thinking that bashing overcomes the no-soft-tissue issue better than just using a different style of blade
Vari 1: ((Should I roll damage or is that a miss?))

Skeleton: ((Didn’t you already move this round? You get 2 actions; move and attack, OR two attacks, but not a move and two attacks))

Seiankornai: ((Defense 10 she said)) Seiankornai: ((second Vari))

Skeleton: ((…oh, right, that))

Vari 1: « 2d6 = 3 » Fire Breath Damage/ Fire Damage

Malaina: ((Hehe, it’s ok))

Skeleton: ((hold up, still have to resolve the first set! ))

Malaina: ((Kk, lemme know when I can have Mala attack))
  • Skeleton 34 saves for « 1d20+7 = 2 + 7 = 9 » vs 15
    Skeleton: 16 misses the skeletons; the bonewall is protected from Vari1 in that position by a STONE wall

Skeleton: ((into which Vari is certainly not embedded!))

Skeleton: ((go ahead with Malaina))

Malaina: « 1d20+11 = 17 + 11 = 28 » Halberd; AP 5, Reach +1,Trip, Bleed, Hook, 19-20 Threat (17-20 for Favored Foes) Skull Crack @ 765 Malaina: ((Eh, not gonna spend an AD since it’s Skull Crack, would be a waste))

Skeleton: ((mhmm))

Malaina breaks another skull
Grok has received initiative.
Jessaila has received initiative.
Jessaila: ((Do I have LOS to the bone-wall?))

Skeleton: ((just barely, but yes, since it’s angled and you’re beyond the outcropping you can see it))

  • Jessaila casts Magic Missile.
  • Jessaila makes with the magic. « 1d20+13 = 2 + 13 = 15 »
    Jessaila: ((Ooh, ouch.))

Skeleton: ((fizzles))

Skeleton: ((I think this is not a wild-magic area though, so nothing worse than that unless you have some other effect active that increases your error range))

Jessaila: ((Nope.))

Skeleton: ((did you move or do you have an action left?))

Malaina: ((I don’t think she moved))

Skeleton: ((so that would leave 1 more action))

  • Jessaila takes a defensive stance.
    Thurirl has received initiative.
  • Thurirl decides to get aggressive, moving in toward the wall…
    Thurirl: ((and another skeleton to bash…))
  • Thurirl lets loose with a blast of arctic energy, giving his enemy a literal cold shoulder.
    Spellcasting « 1d20+14 = 4 + 14 = 18 » for Cold Damage « 1d6 = 5 »
    Skeleton: ((wall or skele?))
Thurirl: ((skeleton, sorry)) Thurirl: ((Meant that he was moving in its direction…))

Skeleton: miss

Skeleton: wait. that’s not a to-hit

Thurirl: ((no, no it’s not)) Seiankornai: ((yes it is))

Skeleton: ((…ok…so miss then))

Seiankornai: ((The spellcasting check is also the to-hit check)) Thurirl: ((well, whatever… I moved and I used a spell)) Seiankornai: ((uh oh, you’re in the way…))

Seiankornai has received initiative.
Skeleton: ((we’ll end at the bottom of init by the way))

Skeleton: ((I’m trying to keep us on the near side of midnight for quitting times ))

  • Seiankornai moves around the ally instead of bullrushing the skeleon into the wall. Tears into the the warll with his biting
    Bite hits « 1d20+13 = 11 + 13 = 24 » for « 1d10+9 = 9 + 9 = 18 »
  • Seiankornai bites at the skeleton contemptuously
    Bite hits « 1d20+13 = 9 + 13 = 22 » for « 1d10+9 = 9 + 9 = 18 »
  • Bonewall is bitten, though it’s hard to get proper leverage
  • Skeleton saves for « 1d20+7 = 14 + 7 = 21 » vs 21
    Isabis has received initiative.
    Seiankornai: * Ragey Annoyed Drake is very annoyed at the enemies
  • Isabis jumps « 1d20+6 = 13 + 6 = 19 » hopefully across to the far line of sepulchurs
  • Isabis proceeds to fall on her face and wastes an additional action standing up
    Jessaila: ((A 19 is a fail?))

Bonewall: ((she didn’t jump far enough to reach her target))

Jessaila: ((Ah.))

  • Bonewall attempts to engulf Seiankornai, grabbing for « 1d20+18 = 1 + 18 = 19 » vs your athletics check
    Seiankornai: « 1d10+12 = 6 + 12 = 18 » Ahtletics

Jessaila: ((…))

Seiankornai: ((oh, size mod))

Jessaila: ((Use an AD. ))

Seiankornai: ((is it bigger than me?))

Bonewall: ((it is one step bigger yes))

Seiankornai: ((then +2 in my favor)) Seiankornai: ((so 20 vs 19)) Seiankornai: ((wooot!!))
  • Bonewall rattle around Seian but fails to get a grip on the…slippery…little… …
    Bonewall: next

Jamshid par-Bahadur has received initiative.

  • Jamshid par-Bahadur smashes skeleton 242 with his massive shield (Attack 20 for 8 ,massive)
  • Skeleton saves for « 1d20+7 = 5 + 7 = 12 » vs 14
    That works much better, yes
    Jamshid par-Bahadur: ((I think that might be subdual … checking…))
Seiankornai: ((Skeleies should have Achillies Heel (blunt), so it’d be lethal regardless))

Skeleton: ((OK, doesn’t matter to the standard NPCs anyway))

Jamshid par-Bahadur: ((it is subdual if it matters))

Skeleton: ((BoneStopper is non-standard in every sense, however ))

  • Jamshid par-Bahadur attacks the next skeleton the same way (25 for 6 massive,subdual)
  • Skeleton saves for « 1d20+7 = 20 + 7 = 27 » vs 25
    Seiankornai: ((boooo!))
  • Skeleton is amazingly tough. You’d hate to see what it took to take down the original creature!
  • Jamshid par-Bahadur contemptuously hits it again (22 for 8)
    Jamshid par-Bahadur: ((done))

Even a Very tough skeleton can only take so much damage
Skeleton: ((unrollable save there))

Malaina has received initiative.
Seiankornai: ((given that it’s probably a dwarf, not too hard to beleive he was tough to take down…. probably double liver failure though))

Vari 2: « 1d20+6 = 5 + 6 = 11 » Fire Breath; Threat Range 20 (increases to 18-20 w/Favored Foe), Beam/Range 20ft, Damage type: Fire @ Bonewall

Skeleton: ((hit roll damage please))

Vari 2: « 2d6 = 6 » Fire Breath Damage/ Fire Damage Vari 2: « 1d20+6 = 16 + 6 = 22 » Fire Breath; Threat Range 20 (increases to 18-20 w/Favored Foe), Beam/Range 20ft, Damage type: Fire @ Bonewall (Since Vari 2 didn’t move)
  • BoneStopper is somewhat scorched
    Vari 2: « 2d6 = 7 » Fire Breath Damage/ Fire Damage
Malaina: ((Can I go into full defense here since Mala doesn’t want to get too close to that thing?)) BoneStopper: ((I suppose)) Malaina: ((I do so, and I am done!)) Thurirl: ((I’m out; g’night all)) Seiankornai: ((goodnight Bandit)) BoneStopper: ((and that’s the bottom of init, so we’re done here anyway))

Game Saved
Log Saved
Thurirl is disconnected.
Jessaila: Yay

Malaina: Good game, interesting fight Malaina: Don’t think we have come across something that just keeps spitting out undead

Log 85

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Log 84

Sunchasers DH The_Grand_User