Log 104

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Host has connected.
Malaina has connected.
Jessaila has connected.
Seiankornai has connected.
Thurirl has connected.
When last we saw our heroes, they were battered, bruised, and exhausted (thought the drakes at least had a nice…sort of nice…breakfast)
All this and less than an hour after dawn!
Seiankornai: “Hate goblins, always annoying.”

Thurirl: ((I find the continental breakfast a little lacking today, myself.))

  • Jessaila tries not to gnaw on her continent for fear of diminishing it too much.
    Seiankornai: “So is everyone alright? Is the door open?”

You are still concerned about the King of the Drakes of the Black Peaks, however, you have before you a puzzle of almost unbearable fascination: a whole village of goblins was camped right in front of a clearly ancient door bearing what is clearly artwork of goblins suffering a terrible defeat at the hands what appears to be an unknown race of dark-skinned dwarves.
And there’s not a scratch nor a fleck of paint on it to mark the usual goblin graffiti.
Jessaila: “I am not dead or dying yet. Well, maybe dying of curiosity now…”

Tak has connected.
Isabis: “What kind of dwarves are these? They don’t look like any dwarf I’v ever seen, but they look even less like anything else.”

Thurirl: “I have a rather undesirable number of scratches. Nothing serious, however.”

Seiankornai: ((I tkae ti the tokens should be moved to be looking at the door?))

The upper door is indeed open, thanks to Nightscale; the Varis, meanwhile, have located the goblins’ back door.

  • Seiankornai hasn’t see nthe door yet, not having gone that far
    Seiankornai: “What are you all looking at?”

Jessaila: “A mysterious door.”

  • Seiankornai gets himself up from the spot he was laying down in and comes to take a look
    Also of possible interest: a small pool in a locked cavern (sunpool?)
    Thurirl: “It is a very curious find. One would imagine the local goblins would have vandalized the art, seeing as it is disparaging to their kind.”

Jessaila: “But they didn’t.”

  • Jessaila evaluates whether or not it can be opened.
    Thurirl: “Indeed. Either it is protected by magic or they were unable to perceive it. Yet, we can.”
  • Jessaila searches. « 1d20+11 = 1 + 11 = 12 » (Search)
  • Isabis has to point out the handle to Jessaila amid the visual clutter of the artwork (( ))
    Jessaila: ((“It so shiiiiiny…”))
  • Jessaila tries the handle Isabis pointed out.
    Isabis: "Wait don’t – "
Isabis: “…”

Jessaila: “Oh, right.”

Jessaila: “Traps first…”

  • Jessaila searches for traps.
  • Jessaila searches. « 1d20+11 = 1 + 11 = 12 » (Search)
    Jessaila: ((What.))
  • Thurirl is glad nothing has happened… yet.
    The handle resists momentarily, then turns easily and the door comes open an inch or two.
    Seiankornai: “Seems a bit reckless for trap searching.”
  • Seiankornai looks around, “Hmm, Mala and Vari aren’t here, nor Nightscale. Don’t go too far, I’ll go find them.”
  • Seiankornai heads back to the cave entrance to look for them
  • Isabis checks for magic
    From the cave entrance, Seian just manages to see Vari2 landing at a lower cave entrance
    Thurirl: “As curious as I am, Seian has made a valid point. We should be cautious and not separate ourselves from our companions.”

You whisper to Malaina: Some of the goblins got away, those remaining are dead. You are off on the far right of the map.
Thurirl: ((Don’t you knoooow, you never split the party…))

Isabis: « 1d20+14 = 10 + 14 = 24 »
  • Malaina explores this other entrance with the Varis and Nightscale, doublechecking to make sure no other goblins are in hiding
    Isabis: “Well, it’s magical…but apparently it’s not a trap. Or not one that goes off just by opening the door anyway.”
  • Seiankornai flies down to the other cave entrance
    You whisper to Malaina: It looks like someone widened a natural opening. The twisted tunnels inside are almost entirely natural stone
    Seiankornai: “Hey, so this is where you got to. Good work, Nightscale, Vari, for getting that blockage open.”

Malaina: “Are the others ok? I know Jess and Thurirl looked pretty banged up when I left.”

  • Isabis considers her fellow explorers
    Seiankornai: “They’re all alright. Found something very interestingly non-goblin. Looks more like dwarven. Ancient dwarven, very odd and out of place.”
Isabis: “Maybe I should lead – I took a few less spears to the hide than you two.”
  • Thurirl makes a note to take time to heal up, suggesting the others with him do the same.
    Thurirl: “I will not protest, though I do wish to use less magic repairing my injuries. I am forgetting my own lessons.”

Malaina: “Well, the Vari’s got as many goblins as they could and found this place. I doubt there are any gobins here or if there are, they are very good at hiding their presence.”

Isabis: “Ah, good point. Let’s rest for a few minutes…and /then/ I’ll lead.”
  • Isabis heals herself, one “touch of light” at a time, then moves on to assisting Jessaila while Thurirl heals himself.
    Eventually, the inner exploring party is all healed up; the outer party meanwhile has discovered an entirely unnecessary loop in the tunnel and paused to squeeze through a narrow cross-tunnel
  • Thurirl is soon feeling better, though he is very irritated at the start of his morning… and for making a rookie move earlier.
    Seiankornai: “Rather tight in here, and smelly.”
  • Jessaila is feeling a lot better.
    Modifying the fog-of-war manually without a server running affects only the global exposed area (i.e. the entire map), even
    if one or more tokens are selected. If you want your changes to apply to individual tokens, start a MapTool server with
    Individual Fog enabled (you can leave the Alias field empty to make an anonymous server, if you wish).

This warning will not appear again for this campaign.
Malaina: “Should we go back to the others and see what they have found? I doubt we will find much here, it was probably just a secret exit incase of attack.”

You whisper to Seiankornai: Judging by the smell, the midden is attached down here somewhere too
Thurirl: “It does appear to be of dwarven make. The architecture is distinctive.”

Seiankornai: “I think either way will take us to them, but yeah, we can go back out, into the open.”

  • Seiankornai turns around
  • Malaina nods and follows after Seian
    Isabis: “Very good craftsmanship, of course…”
Isabis: “Oh, WOW.”
  • Seiankornai heads out and flies back up to the first entrance, and goes back to the door, “See Mala? Vari, ’tis interesting. …And open, I guess they went in.”
    Jessaila: “Oooooh.”

Thurirl: “A very expansive chamber. If the goblins had found this, they found have had much better lodgings.”

In the main room of the dwarven delve, the walls are covered with relief sculpture in stone of many colors (though not jemstones, it’s not that glittery).
Malaina: “Well, better go make sure nothing is sneaking up on them.”

  • Malaina heads inside
    Over, under, and around the individual scenes are carved captions and sayings in…ancient Kamilil runes, of all things.
    Jessaila: “Aaaaiiie, yi yi yi…”
  • Jessaila is impressed.
    Thurirl: “Something amiss?”

Yet the main characters are all clrealy of the same race of dark-skinned dwarves as depicted on the door.
Jessaila: “Who are these guys, eh?”

  • Malaina steps inside and looks around, “Jess? Thurirl? Isabis?”
    Jessaila is disconnected.
    Jessaila is disconnected.
  • Isabis reads an inscription: “The sons of the …bane? of the broken. I guess.”
    Thurirl: “I do not believe I am well versed enough in dwarven history to… this way, Malaina! You must see this. We have made a remarkable discovery!”

Jessaila has connected.

  • Seiankornai let’s Mala pass as she’s called
    Malaina: “Are you guys ok?”
  • Vari 1 stays outside the door, just in case
    Thurirl: “We have healed ourselves, and thus are no worse for wear. So far, we have not encountered any active traps.”

The room may have been a feasting hall once – it’s a bit hard to say, as such artifacts as remain appear to be much older than those of Khundrakar.
Malaina: “Huh, I wonder what this place is, the goblins would have had alot more room here.”

Isabis: “This stuff is too old to be dwarven…this stuff is too obviously dwarven to BE this Old! How is it possible?”

Jessaila: “Clearly it is… somehow…”

Malaina: “Are there any traps in there?”

  • Jessaila starts reading the Kamilil.
    Thurirl: “Perhaps there was another race of dwarves that live in this part of the world, having died out long before any of our peoples came here.”

Thurirl: “…or your peoples, to be exact. Mine were never keen on passing on history through written form.”

Jessaila: “Shh. Reading time.”

Thurirl: “Or leaving the swamp, for that matter. The Erron might have taken it over while we explored.”

You whisper to Jessaila: It’s an odd dialect, from your point of view, but you gather that the local chiefs pwned goblins on a regular basis, served their king faithfully and occasionally married his daughters, and generally ruled the roost here in their time

  • Thurirl goes quiet, ruminating on just how many of his people have left the swamp for travelling or Sunchasing…
    Malaina: “Well, if you’re reading, I’m going to explore this cave further.”

Seiankornai: ((are those hallways in the room?))

  • Thurirl decides to observe the ceiling, noting details others might miss.
    You whisper to Jessaila: You get the idea they hated orcs and goblins, traded with pechs and ogres, and overcompensated for something when dealing with elves
    Isabis: “Hmm. I wonder that this tryangle symbol is? It’s all over this part of the wall.”
  • Isabis points out the biggest example, which is on a door
  • Jessaila reads. “Thrice the heroes smote their foul and debauched adversaries with blows likened unto the thunder of mountains, and upraised the wounded king upon their mighty sinews and bore him back… etc etc…”
    Jessaila: “…Thine foes departest their lifesblood upon thy steel-kissed edge… etc…”

Thurirl: “Definitely dwarven, if a bit more romantic than what I’m used to.”

Jessaila is disconnected.
Malaina wanders down the tunnel where the goblin chief tried to run when things got dicey, and discovers a heavy gate barring the tunnel
The good news is, this is the “safe” side, where the locks and bars are accessible.
The indeterminate news is, the bar is thrown back, the lock has the key in it, and the gate is open

  • Malaina rubs at her chin, “Hmmm..well, we’ve come this far.”
  • Malaina goes to check out what is beyond the gate
    Jessaila has connected.
    The cave beyond the gate is mostly full of a pool of mostly stagnant water.
    Thurirl: “…Seian, do the local laws still recognize possession by conquest?”

Algae on the walls and other parts of the floor indicates that the level can rise somewhat; strange funguses and pale plants compete for space on the margins

  • Malaina frowns, looking around to see if there is more to his place then meets the eye
    On the far wall, a few words of Gamok are rudely scratched into the stone in crones-runes
    Malaina: ((Yes, a transformers reference))
Isabis: ((almost makes me wish there was something I could have suddenly unfold ))
  • Malaina goes to read the words
    Malaina: ((Do I need to roll for anything?))

Thurirl: ((now I’m imaging golems disguising themselves as things like cabinets and wood-fire stoves…))

Isabis: ((are you reading them OUT LOUD or just trying to make out the chicken-scratch?))
  • Thurirl begins to imagine filling this space with various bits of furniture and useful equipment… it would be a shame to let it all go to waste, and if they could keep the goblins away from it…
    Isabis: ((drawing an arrow to where small words are scratched unclearly on a wall))

Jessaila: ((When a GM asks that question the proper response is “No, no, nonono not out loud…” ))

Malaina: ((Just trying to make it out, not saying it out loud))

Dragonhawk: ((give me an int check vs. 10 to make out poorly-scribed words in a language you already know how to read))

Malaina can’t make out the words from the dry part of the cave. What idiot carves stuff that can only be read with your feet wet?
Malaina: « 1d20+2 = 17 + 2 = 19 »

  • Thurirl keeps pondering possibilities… yes, this could make a very convenient base of operations, though the goblins need to be taught not to come back…
    Malaina: ((If I could add my +2 from Pathfinder Mastery, it could be a 21))

You whisper to Malaina: "Paswd
GEZPSIKKILIT s deep-hold
ABEREGRINBEL w pech hide

  • Malaina frowns at that and quickly gets out of there
    Malaina: “We need to get to the others, quickly.”
  • Seiankornai looks over the old Kamilil around the room, looking for interesting snatches
    You whisper to Malaina: you presume the first is an abbreviation of “password,” but the two long words aren’t ones you recognize. Nonsense words, perhaps
  • Jessaila is still reading the Kamilil inscriptions on the wall.
  • Malaina mumbles out what she read to herself, folding her earms
    Malaina: *arms

Dragonhawk: ((notice check, Mala))

Dragonhawk: ((vs 15))

Malaina: « 1d20+13 = 2 + 13 = 15 » Notice

You whisper to Seiankornai: The dialect is decided odd and some of the runes obscure, but killing goblins seems to be a theme (secondarily orcs and what might be unborn), so of that much at least you can approve
Thurirl: ((Bad dice! Stop that!))

You whisper to Malaina: Mist is rising off the surface of the pool, and it isn’t even noon yet!

  • Malaina blinks and steps closer to look inside, but not going in
  • Malaina has her hand on the hilt of katana, just in case it isn’t quite a sunpool
    Seiankornai: ((she still succeeded, fortuantely))
Malaina: “I don’t know if I found something good or if this is a trap. Vari, one of you go get the others, they will want to see this.”

You whisper to Malaina: Nothing comes out at this time, and after a few minutes the mist dissipates amond the thirsty mushrooms and pale ferns

  • Vari loses a game of the drake version of ‘rock, paper, scissors’ to his twin and rushs off to get the others
    Thurirl: ((Sheep, fire, water?))
  • Vari calls out to the others when he gets there, “Mala found what looks like a sunpool!”
    Dragonhawk: ((sure, water puts out fire, fire cooks sheep, sheep drinks water ))

Seiankornai: “A sunpool?”

  • Vari nods his head
  • Seiankornai goes to have a look.
    Thurirl: “Fascinating. I wonder why they have one here?”

Seiankornai: ((say, isn’t that the passage that two goblins went down? one wonders where they are :P ))

Dragonhawk: ((they went in, one yelled “ABEREGRINBEL” and then there were no more goblins in the tunnel))

Dragonhawk: ((where COULD they be? ))

Thurirl: ((see, I knew that word would be important… like that word in an early text adventure game))

  • Jessaila continues reading the inscriptions.
    You whisper to Jessaila: The inscriptions near the tryangle door identify the portraits as being of priests instead of chieftains
    Jessaila: “…and surely thine eyes before the end beheld the overthrow of thy foul vermin-brood…”
  • Thurirl decides to investigate the sunpool with Mala. The others seem a bit busy with reading the carvings…
    Jessaila: “Huh. I’m thinking these inscriptions identify the portraits as… priests?”

Thurirl: ((with Vari, sorry; got mixed up there))

  • Seiankornai is going with Vari too
    Isabis: “Yeah…they keep vanquishing the ‘broken’ whoever that is besides goblins. Priests of the…three pillars? Hey where’d everyone go?”

Seiankornai: “So you found another thing of interest here, Mala?”

Jessaila: “Maybe we bored them to departure…”

Malaina: “Yea, I don’t know if it is an actual sunpool, but I said the password and mist started coming out.”

Thurirl: ((typical scholars… get wrapped up in their studies and suddenly everybody has left the room… or the library…))

It is clear from your examination that the sunpool was seen as an entrance to the caves and guarded appropriately. Actually, it’s a lot better guarded than the other entrances were.
Malaina: “I don’t know how good of an idea it would be to just go in, but some goblins probably went in because the gate was open when I found it.”

Seiankornai: ((well of course, easy to have unexpected visitors come in this way, than for them to walk up to the main entrance where they can be spotted at a distance))

Seiankornai: “It could be risky, yes. It could also be a great time saver.”

Malaina: “True, it is risky, but we always take that risk when we go through the sunpools.”
  • Thurirl closes and locks the gate.
  • Malaina stops him
    Malaina: “Stop it, there is no danger here.”

You whisper to Thurirl: Oh, yes, you remember the goblins fleeing down this way, and some shouting and clanging. They seem to have been in a hurry too, what with leaving the key in the lock and everything.
Malaina: “We may be able to get to the Black Peaks faster if we go through.”

Thurirl: “Some of the goblins fled down this passage and did not return. I believe they used this pool to escape, and I am not certain we wish to follow them. It could lead to a larger holding of theirs.”

Malaina: “Well, if you are going to be that way, then I’ll take the sunpool and see where it takes me.”

Thurirl: “You should not enter alone. It may be dangerous.”

Isabis: “Hmm…”
  • Isabis checks the door for magic
    Seiankornai: “Let’s see if it activates at noon like a regular pool. It may lead somewhere else than where the goblins went.”
Isabis: « 1d20+14 = 10 + 14 = 24 »

Thurirl: “I was under the impression we wished to help our allies. Can we afford to wait?”

Isabis: “This door is magical, but it looks the same as the other one, so it should be safe.” Malaina: “Amazing, you didn’t seem to be in that big of a hurry when you were in the other room.”

Thurirl: “I admit, I was… distracted. It seemed an ideal place to set up a base of operations, provided we are able to keep the goblins from returning.”

Malaina: “Well, the Varis took out alot of them when they were running.”

Thurirl: “Some may still wish to return. I think it would be wise, if we were to choose this location as our base, to secure it and perhaps install counter-measures against intruders.”

Jessaila: “I’ll check it for more regular sorts of traps.”

  • Jessaila searches. « 1d20+11 = 11 + 11 = 22 » (Search)
    You whisper to Jessaila: It looks clean
    Seiankornai: “It seems awfully far from anywhere interesting though.”

Seiankornai: “Unless we can garuntee that this Sunpool takes us somewhere interesting and back consistently.”

Thurirl: “All the more reason to establish ourselves here. It is unmarked and thus unnoticed and unknown, thus ensuring a scarcity of unwanted visitors.”

  • Jessaila nods and gives the door a try.
    Malaina: “But…what kind of sunpool can be turned on with a word?”
Malaina: “I don’t think I have ever heard of anything like that before, and it certainly isn’t noon.”

Seiankornai: “I have heard of wizards who have harnessed control over sunpools, or have even made news ones, to take them where they will.”

Thurirl: “Which is why we must be cautious. We cannot be sure where it will lead, and must be prepared for danger if we go through.”

Like the main door, the tryangle door sticks a moment then opens smoothly. Inside, a four-sided pillar divides the hallway; a wide door is readily visible to the north.
Malaina: “This one looks like it’s been here for a long time.”

Seiankornai: “I must admit, I am hesitently curious about where it goes.”

Malaina: “Me and the Varis can go through, if we come out to some place we recognize, we can look for the rest of you, if it’s close or far. And I will be protected.”

Seiankornai: “And I must admit, by this point, what ever may have happened with the King and my mentor will have happened long before now. All we can do at this point is come to the aftermath.”

Thurirl: "A fair point. I am sorry that my arrogance in jumping into trouble resulted in such a delay.

Malaina: “Look, why don’t me and the Vari’s go through, and if it is close to the Black Peaks, we will meet you there.”

Seiankornai: “No, let us all go through together.”

Seiankornai: “When it is time to go.”

Seiankornai: “It would not do, to have come home only to find out that the danger that drove us there was unfounded but to have lost you to unknown dangers instead.”

Isabis: “…I’m going to move in here and study it for the rest of my life.” Isabis: “Master of scholars, here I come; the Unnamed has handed me my dissertation.”

Jessaila: “I’ll help…”

  • Seiankornai guesses what Isabis is going through, “But I think we shall have to pry the scholar from her prize here first.”
    Malaina: “Well go ahead, I’ll wait.”
  • Seiankornai heads back to find Isabis and Jessaila
    Seiankornai: “We’ve found an on command sunpool, what have you found? And how long until you’re ready to leave?”

Thurirl: “It would not surprise me. They may spend hours in that room if we allow it.”

Isabis and Jessaila are gazing down at what is clearly a worship area. Like the great hall, the walls are coverd in art, as are the three altars in the three corners of the lowered ‘pit’ in the center of the room
Jessaila: “We have found transient happiness.”

Jessaila: “It should wear off in a few decades.”

Seiankornai: “That bad.”

Thurirl: ((LOL XD))

Here, however, the art is themed around what appear to be groups of spirits you recognize: in one corner and on the walls nearest, the Eyes of Heaven, clear from the star/sun/moon themes, although something else is added in – winds? Opposite them is what might be the Insia. Opposite the door are, plain to any interpreter, the dragon kings. A center plinth and the walls nearest the door celebrate (apparently) the Faces of Creation.
Malaina: “You know, thinking about it, this wouldn’t be a bad place to set up shop. We’re constantly on the move, it would be nice to have some place to come back to inbetween missions.”

  • Jessaila does an "Eeeee old stuff must study it’ thing.
    Isabis: “Seinkornair, please. This is WONDERFUL. Just LOOK at all the ancient writing on the walls – the carvings! It /must be studied/ and, and written about, and …studied!”
  • Seiankornai returns to Mala, “Mala, Vari, you must come see this!”
    Nightscale sniffs around a cave the others skipped. It smelled interesting.
  • Seiankornai then returns without awaiting an answer
  • Isabis looks up
    Thurirl: “I have longed for my own base of operations. It could prove to be an excellent location.”
Malaina: “If it has anything to do with history or religion, no thanks…..”
  • Malaina shakes her head
    Isabis: “Wow oh wow, they did the ceiling too!”
Malaina: “I’m half tempted to go through anyway, leave them wondering where I went when they are finally off their history kick.”

Jessaila: ((That might be awhile.))

Thurirl: “I would not advise that. We risk isolating ourselves if we separate, and thus easier to defeat.”

Jessaila: “…we’ll need scaffolding!”

Jessaila: “…and more lights!”

Malaina: “…..I’m going through. Like I said, the Varis will be with me, I know how to protect myself and if it’s near the Black Peaks, I will meet you guys somewhere. I don’t have an interest in history and I don’t want to sit idle.”

Jessaila: “…and paper to make rubbings!”

Thurirl: ((“Paging Professor Jones…”))

Dragonhawk: “Paper…oh. Ugh. We’re going to have to /wait/”

Thurirl: “I will join you, if you will permit me.”

Isabis: “Paper…oh. Ugh. We’re going to have to /wait/”

Jessaila: “Wait where?”

  • Seiankornai picks up the two scholars in his forecalws. "We can come back, yes. Quite likely it’ll be easy if the sunpool is as controlable as we think.
    Isabis: “We still have an old piece of paper to pry out of a crazy drake.”

Jessaila: “…oh.”

Isabis: “…Hey! CRAZY DRAKE!!” Malaina: “Sure, let’s leave a note, Seian knows how to get here and they can read just fine.” Malaina: “Vari, we’re going on a trip!”

Seiankornai: “CRAZY SCHOLAR!!”

  • Malaina leaves Thurirl to write the note
    Jessaila: “I guess we kinda do have prior things to deal with.”
Isabis: “We SHALL return!” Malaina: “Think we can find this cave?”
  • Jessaila will start heading back.
    Isabis: “…put me down.”
  • Thurirl takes out pen, paper and some ink, beginning to write.
    Seiankornai: “Nah, this is fun.”
  • Seiankornai sets tehm down a moment later anyway
    Jessaila: “Argh, you’ve got a scale poking my spleen!”
  • Malaina takes her Halbred out, just in case they do get attacked, she won’t be caught off guard without a weapon in hand
  • Isabis straightens her tunic with a sigh, and preceeds Sein back out to the great hall
  • Malaina reads the words that are scrawled on the wall, “One of them is the password, the other may be wherever they go.”
    Seiankornai: “This is a magnificent place. But time to be going if there’s nothing more useful here than history. For now.”
  • Seiankornai heads back to the sunpool
    Isabis: "…maybe there is? "
  • Thurirl finishes the note and considers where to put it.
  • Jessaila accompanies Seian and Isabis.
    Seiankornai: “…ok, open those doors for a quick treasure check.”

Thurirl: “I am not certain I have anything that can pierce both paper and stone.”

Seiankornai: “But right back to the sunpool if not.”

Isabis: “Argh, no, enough exploring. It will keep. At least, I hope it will keep. If we accidentally broke an anti-invader enchantment, I may never forgive myself.” Malaina: “Just leave near the gate and let’s get going.”
  • Malaina says the password
    Thurirl: “Very well.”
  • Seiankornai returns to the Sunpool just in time to see Mala and the Vari’s step in.
  • Thurirl hangs the note on the gate as best he can and draws his sword, preparing to fallow Malaina.
    Thurirl: ((*follow))
  • Isabis opens the doors and then heads back out to the goblin village cavern
  • Jessaila helps Isabis seal the door again.
    Isabis: “Hmm. Whatever that magic does, it’s still there. Hopefully it seals the door, and we just pass muster on whatever it…likes, dislikes, guards against, whatever.”

Seiankornai: “Well, I see they’re quite a bit eager. Guess we’re committed now. ISABIS! JESS! let’s go!”

As isabis and Jessaila are sealing the door and Seian is looking around the last corner of the hallway, mist begins to rise in the sunpool room.
Jessaila: “Wait – what!”

  • Jessaila jogs down the passage.
    Isabis: ((Mala, are you waiting for people to gather or just stepping right in?))
Malaina: ((Waiting a bit before stepping on through))

Thurirl: “Seems I am not the only one willing to follow you and Vari into the pool.”

Seiankornai: “Oh, you haven’t stepped in yet.”

  • Thurirl shouts back down the tunnel to draw weapons in case of trouble.
    Malaina: “Not yet, but I am about to.”
  • Jessaila is a little angry. “So, what, were you just going to leave us here without even saying goodbye?”
    Isabis: “Are you CRAZY?? Goblins went through there, and you want to follow them?”

Seiankornai: “Yes?”

Malaina: “I can handle goblins, what I can’t handle is sitting around, being bored while you two go fangirl crazy over some ruins.” Isabis: “…you could explore too…” Isabis: “Anyway, we /could/ just go fly south some more.” Malaina: “I find a sunpool that can be turned on with a password more interesting then a cave.”

Thurirl: “Companions, please! We need not argue. We are all present now. Let us explore together and return if we can.”

Seiankornai: “Yes.”

Isabis: “Nnnnng…if I can’t stop you, I guess I won’t stay here alone, but…”
  • Jessaila draws her saber, but it’s clear she’s more than a bit irritated at everyone being prepared to leave them behind.
  • Isabis readies her hand claw and settles her bow, but there’s no mistaking her unease.
  • Malaina steps on through
  • Seiankornai readies to get in, all curious and excited
  • Thurirl follows behind her.
  • Jessaila sighs and does the same.
Isabis: ((what word did you say again, the first one?)) Nightscale: (distantly) “What?” Malaina: ((Yes, the one that turned it on the first time))
  • Jessaila realizes they’re about to abandon Nightscale, and hops back out.
  • Seiankornai quickly goes to find Nightscale and bring her to the sunpool
    Nightscale: ((too late, Jess))
  • Jessaila feels the magic grip her feet and pull her down into the sunpool, then onward…
  • Nightscale hears some shouting, rather unclear, and come squeezing and jogging (depending on the width of each section of tunnel) down to where the others are.
  • Seiankornai meets Nightscale half-way and guides her back
    Three rounds after Malaina, Thurirl, and Jess go through, those who waited for Nightscale follow.
    Seiankornai: “We found a sunpool, and it’s commandable, rather rare, so we’re going to see where it leads.”
  • Seiankornai steps in last
    Since the password used was “GEZPSIKKILIT” you go “s” to “Deep-Hold”
    Fun fact: “Deep-Hold” is a place that not even sunchasers have usually heard of, and drakes only in the most maddening whispers and scraps.
    Jessaila: ((Uh oh.))

Thurirl: ((D= Do not want!))

Nightscale: ((Seian can make a knowledge roll vs 20 to remember it))

Malaina is disconnected.
Seiankornai: « 1d20+6 = 7 + 6 = 13 » knowledge checks

When you come out, you find yourselves standing in a rather larger pool of scummy water than the one you started out in. The tiled bottom is grimy with sand and grit. And there is a small army marshalling around you.
But hey, it’s a goblin army.
You know what to do.
Thurirl: “Ah… more students. Excellent.”

Seiankornai: “Oh… that’s a lot. Does the password still work?”

Dragonhawk: ((go ahead and try, but then we’re stopping one way or the other I think))

Dragonhawk: ((it is that time of night))

Thurirl: ((I am a little tired, partly from staying up until 2 last night…))

Seiankornai: ((how about we save the decision for tomorrow then, when everyone is present))

Seiankornai: ((and not tired))

Dragonhawk: ((um…but…I need to know which map to make for next time D: ))

  • Jessaila tries the password really quickly!
    Dragonhawk: ((Jess, do you KNOW the password?))

Jessaila: ((Maybe. Probably not.))

Thurirl: ((Thurirl might be facepalming here. Might be.))

Repeating the password that got you here…does nothing…

  • Seiankornai tries the other password that he read
    Goblin: (Gamok) “Ah, hehehe, but you already are here, invader…”
  • Thurirl feels the urge to respond with fire…
    Goblin: (Gamok) “Follow them!”

The party, together only by the narrowest shaved second and good luck, appears in yet another cave. This one is drenched in moss, and features rough stone walls, a rough painted sign, and a surprisingly familiar looking gate setup. On the far side of the gate, two vaguely familiar looking goblins argue with three others.
Goblin: “A whole army of them!!!”

Seiankornai: “Hi.”

Goblin: “Shut up, it was only a few sunchasers. We have to go back and – AH!”

Thurirl: “…this is going to become a less-than-ideal situation. Again.”

  • Goblin slams down the bar on the gate, just as several goblins appear between you, crowding the available space.
    Game Saved
    Log Saved
    Thurirl is disconnected.
  • Jessaila is kinda irritated that Mala’s impatience arm-twisted us into these sorts of situations. It’s like having the worst parts of Grok all over again.

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Sunchasers DH The_Grand_User